4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "geometry/Point.h"
15 #include "graphics/Frame.h"
16 #include "graphics/Sprite.h"
17 #include "sdl/InitImage.h"
18 #include "sdl/InitScreen.h"
19 #include "sdl/InitSDL.h"
24 #include <SDL_image.h>
26 using app::Application;
28 using battle::BattleState;
30 using battle::Monster;
31 using battle::PartyLayout;
32 using geometry::Point;
33 using graphics::Frame;
34 using graphics::Sprite;
36 using sdl::InitScreen;
44 int main(int argc, char **argv) {
45 const int width = 800;
46 const int height = 480;
50 InitImage image(IMG_INIT_PNG);
51 InitScreen screen(width, height);
53 // temporary test data
54 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
55 PartyLayout monstersLayout;
56 monstersLayout.AddPosition(Point<Uint8>(50, 100));
57 monstersLayout.AddPosition(Point<Uint8>(100, 108));
58 monstersLayout.AddPosition(Point<Uint8>(150, 100));
59 monstersLayout.AddPosition(Point<Uint8>(200, 108));
60 PartyLayout heroesLayout;
61 heroesLayout.AddPosition(Point<Uint8>(27, 219));
62 heroesLayout.AddPosition(Point<Uint8>(104, 227));
63 heroesLayout.AddPosition(Point<Uint8>(66, 238));
64 heroesLayout.AddPosition(Point<Uint8>(143, 246));
66 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
67 Sprite dummySprite(monsterImg, 96, 96);
69 monster.SetSprite(&dummySprite);
71 SDL_Surface *heroImg(IMG_Load("test-data/hero.png"));
72 Sprite heroSprite(heroImg, 64, 64);
76 hero.SetSprite(&heroSprite);
77 hero.SetMaxHealth(100);
83 SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png"));
84 Sprite attackIconsSprite(attackIcons, 32, 32);
85 SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png"));
86 Sprite moveIconsSprite(moveIcons, 32, 32);
87 SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png"));
88 Frame heroTagFrame(tagFrames, 8, 8, 1, 1, 17);
89 Frame activeHeroTagFrame(tagFrames, 8, 8);
91 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame));
92 battleState->AddMonster(monster);
93 battleState->AddMonster(monster);
94 battleState->AddMonster(monster);
95 battleState->AddMonster(monster);
96 battleState->AddHero(hero);
97 battleState->AddHero(hero);
98 battleState->AddHero(hero);
99 battleState->AddHero(hero);
100 Application app(&screen, battleState);
101 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
102 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
103 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
104 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
105 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
106 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
107 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
108 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
109 app.Buttons().MapKey(SDLK_RETURN, Input::START);
110 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
111 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
112 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
116 } catch (exception &e) {
117 cerr << "exception in main(): " << e.what() << endl;