4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
9 #include "app/Arguments.h"
10 #include "app/Input.h"
11 #include "battle/BattleState.h"
12 #include "battle/Hero.h"
13 #include "battle/Monster.h"
14 #include "battle/PartyLayout.h"
15 #include "battle/Resources.h"
16 #include "common/Hero.h"
17 #include "common/Ikari.h"
18 #include "common/Inventory.h"
19 #include "common/Item.h"
20 #include "common/Spell.h"
21 #include "common/Stats.h"
22 #include "geometry/Vector.h"
23 #include "graphics/ComplexAnimation.h"
24 #include "graphics/Font.h"
25 #include "graphics/Frame.h"
26 #include "graphics/Gauge.h"
27 #include "graphics/Menu.h"
28 #include "graphics/SimpleAnimation.h"
29 #include "graphics/Sprite.h"
30 #include "loader/Caster.h"
31 #include "loader/Interpreter.h"
32 #include "loader/ParsedSource.h"
33 #include "loader/Parser.h"
34 #include "loader/TypeDescription.h"
36 #include "map/Entity.h"
38 #include "map/MapState.h"
40 #include "map/Trigger.h"
41 #include "sdl/InitImage.h"
42 #include "sdl/InitScreen.h"
43 #include "sdl/InitSDL.h"
52 #include <SDL_image.h>
54 using app::Application;
57 using battle::BattleState;
58 using battle::Monster;
59 using battle::PartyLayout;
62 using common::Inventory;
66 using geometry::Vector;
67 using graphics::ComplexAnimation;
69 using graphics::Frame;
70 using graphics::Gauge;
72 using graphics::SimpleAnimation;
73 using graphics::Sprite;
75 using loader::Interpreter;
76 using loader::ParsedSource;
78 using loader::TypeDescription;
86 using sdl::InitScreen;
96 int main(int argc, char **argv) {
97 const int width = 800;
98 const int height = 480;
100 const int tileSize = 32;
101 const float walkSpeed = 128.0f;
103 const bool battle(false);
105 // std::srand(std::time(0));
109 InitImage image(IMG_INIT_PNG);
111 battle::Resources::CreateTypeDescription();
112 ComplexAnimation::CreateTypeDescription();
113 Font::CreateTypeDescription();
114 Frame::CreateTypeDescription();
115 Gauge::CreateTypeDescription();
116 Hero::CreateTypeDescription();
117 Ikari::CreateTypeDescription();
118 Interpreter::CreateTypeDescriptions();
119 Item::CreateTypeDescription();
120 graphics::MenuProperties::CreateTypeDescription();
121 Monster::CreateTypeDescription();
122 PartyLayout::CreateTypeDescription();
123 SimpleAnimation::CreateTypeDescription();
124 Spell::CreateTypeDescription();
125 Sprite::CreateTypeDescription();
126 Stats::CreateTypeDescription();
127 common::TargetingMode::CreateTypeDescription();
130 args.Read(argc, argv);
134 for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
135 Parser(*i, source).Parse();
138 switch (args.DetectRunLevel()) {
139 case Arguments::WRITE:
141 int length(std::strlen(args.OutfilePath()));
142 switch (args.OutfilePath()[length - 1]) {
144 std::ofstream outstream(args.OutfilePath());
145 source.WriteHeader(outstream);
149 throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
154 case Arguments::DUMP: {
155 std::cout << source << std::endl;
158 case Arguments::PLAY:
162 Interpreter intp(source);
165 if (intp.PostponedDefinitions().size() > 0) {
166 for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
167 std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
174 // temporary test data
175 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
176 PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
177 PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
179 Monster monster(*caster.GetMonster("lizard"));
180 Hero maxim(*caster.GetHero("maxim"));
181 Hero selan(*caster.GetHero("selan"));
182 Hero guy(*caster.GetHero("guy"));
183 Hero dekar(*caster.GetHero("dekar"));
185 battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
187 maxim.AddSpell(caster.GetSpell("resetSpell"));
188 Spell *strongSpell(caster.GetSpell("strongSpell"));
189 maxim.AddSpell(strongSpell);
190 selan.AddSpell(strongSpell);
191 Spell *strongerSpell(caster.GetSpell("strongerSpell"));
192 maxim.AddSpell(strongerSpell);
193 selan.AddSpell(strongerSpell);
194 Spell *championSpell(caster.GetSpell("championSpell"));
195 maxim.AddSpell(championSpell);
196 selan.AddSpell(championSpell);
197 Spell *rallySpell(caster.GetSpell("rallySpell"));
198 maxim.AddSpell(rallySpell);
199 selan.AddSpell(rallySpell);
200 selan.AddSpell(caster.GetSpell("escapeSpell"));
201 Spell *valorSpell(caster.GetSpell("valorSpell"));
202 maxim.AddSpell(valorSpell);
203 selan.AddSpell(valorSpell);
206 inventory.Add(caster.GetItem("antidoteItem"), 9);
207 inventory.Add(caster.GetItem("magicJarItem"), 4);
208 inventory.Add(caster.GetItem("hiPotionItem"), 4);
209 inventory.Add(caster.GetItem("powerPotionItem"), 4);
210 inventory.Add(caster.GetItem("escapeItem"), 2);
211 inventory.Add(caster.GetItem("sleepBallItem"), 1);
212 battleRes->inventory = &inventory;
214 maxim.SetWeapon(caster.GetItem("zircoSwordItem"));
215 maxim.SetArmor(caster.GetItem("zirconArmorItem"));
216 maxim.SetShield(caster.GetItem("holyShieldItem"));
217 maxim.SetHelmet(caster.GetItem("legendHelmItem"));
218 maxim.SetRing(caster.GetItem("sProRingItem"));
219 maxim.SetJewel(caster.GetItem("evilJewelItem"));
221 // selan.SetWeapon(cst.GetItem("zircoWhipItem"));
222 selan.SetArmor(caster.GetItem("zirconPlateItem"));
223 selan.SetShield(caster.GetItem("zircoGlovesItem"));
224 selan.SetHelmet(caster.GetItem("holyCapItem"));
225 selan.SetRing(caster.GetItem("ghostRingItem"));
226 selan.SetJewel(caster.GetItem("eagleRockItem"));
228 // guy.SetWeapon(cst.GetItem("zircoAxItem"));
229 guy.SetArmor(caster.GetItem("zirconArmorItem"));
230 guy.SetShield(caster.GetItem("megaShieldItem"));
231 guy.SetHelmet(caster.GetItem("zircoHelmetItem"));
232 guy.SetRing(caster.GetItem("powerRingItem"));
233 guy.SetJewel(caster.GetItem("evilJewelItem"));
235 // NOTE: this is actually Artea equipment
236 // dekar.SetWeapon(cst.GetItem("lizardBlowItem"));
237 dekar.SetArmor(caster.GetItem("holyRobeItem"));
238 dekar.SetShield(caster.GetItem("zircoGlovesItem"));
239 dekar.SetHelmet(caster.GetItem("holyCapItem"));
240 dekar.SetRing(caster.GetItem("rocketRingItem"));
241 dekar.SetJewel(caster.GetItem("krakenRockItem"));
245 tiles1[ 0].SetOffset(Vector<int>(2, 1));
246 tiles1[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
247 tiles1[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
248 tiles1[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
249 tiles1[ 4].SetOffset(Vector<int>(0, 1));
250 tiles1[ 5].SetOffset(Vector<int>(2, 0));
251 tiles1[ 6].SetOffset(Vector<int>(2, 0));
252 tiles1[ 7].SetOffset(Vector<int>(2, 0));
254 tiles1[ 8].SetOffset(Vector<int>(2, 1));
255 tiles1[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
256 tiles1[10].SetOffset(Vector<int>(3, 0));
257 tiles1[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
258 tiles1[12].SetOffset(Vector<int>(0, 2));
259 tiles1[13].SetOffset(Vector<int>(1, 2));
260 tiles1[14].SetOffset(Vector<int>(1, 2));
261 tiles1[15].SetOffset(Vector<int>(1, 2));
263 tiles1[16].SetOffset(Vector<int>(2, 1));
264 tiles1[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
265 tiles1[18].SetOffset(Vector<int>(3, 0));
266 tiles1[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
267 tiles1[20].SetOffset(Vector<int>(0, 3));
268 tiles1[21].SetOffset(Vector<int>(1, 3));
269 tiles1[22].SetOffset(Vector<int>(1, 3));
270 tiles1[23].SetOffset(Vector<int>(2, 3));
272 tiles1[24].SetOffset(Vector<int>(2, 1));
273 tiles1[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
274 tiles1[26].SetOffset(Vector<int>(3, 0));
275 tiles1[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
276 tiles1[28].SetOffset(Vector<int>(0, 4));
277 tiles1[29].SetOffset(Vector<int>(1, 4));
278 tiles1[30].SetOffset(Vector<int>(1, 4));
279 tiles1[31].SetOffset(Vector<int>(2, 4));
281 tiles1[32].SetOffset(Vector<int>(2, 1));
282 tiles1[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
283 tiles1[34].SetOffset(Vector<int>(3, 0));
284 tiles1[35].SetOffset(Vector<int>(3, 0));
285 tiles1[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
286 tiles1[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
287 tiles1[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
288 tiles1[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
290 tiles1[40].SetOffset(Vector<int>(2, 1));
291 tiles1[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
292 tiles1[42].SetOffset(Vector<int>(3, 0));
293 tiles1[43].SetOffset(Vector<int>(3, 0));
294 tiles1[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
295 tiles1[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
296 tiles1[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
297 tiles1[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
299 tiles1[48].SetOffset(Vector<int>(2, 1));
300 tiles1[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
301 tiles1[50].SetOffset(Vector<int>(3, 0));
302 tiles1[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
303 tiles1[52].SetOffset(Vector<int>(0, 0));
304 tiles1[53].SetOffset(Vector<int>(1, 0));
305 tiles1[54].SetOffset(Vector<int>(1, 0));
306 tiles1[55].SetOffset(Vector<int>(1, 0));
308 tiles1[56].SetOffset(Vector<int>(2, 1));
309 tiles1[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
310 tiles1[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
311 tiles1[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
312 tiles1[60].SetOffset(Vector<int>(0, 1));
313 tiles1[61].SetOffset(Vector<int>(1, 1));
314 tiles1[62].SetOffset(Vector<int>(1, 1));
315 tiles1[63].SetOffset(Vector<int>(1, 1));
319 tiles2[ 0].SetOffset(Vector<int>(2, 0));
320 tiles2[ 1].SetOffset(Vector<int>(2, 0));
321 tiles2[ 2].SetOffset(Vector<int>(2, 0));
322 tiles2[ 3].SetOffset(Vector<int>(2, 0));
323 tiles2[ 4].SetOffset(Vector<int>(2, 0));
324 tiles2[ 5].SetOffset(Vector<int>(2, 0));
325 tiles2[ 6].SetOffset(Vector<int>(2, 0));
326 tiles2[ 7].SetOffset(Vector<int>(2, 0));
328 tiles2[ 8].SetOffset(Vector<int>(1, 2));
329 tiles2[ 9].SetOffset(Vector<int>(1, 2));
330 tiles2[10].SetOffset(Vector<int>(5, 3));
331 tiles2[11].SetOffset(Vector<int>(2, 0));
332 tiles2[12].SetOffset(Vector<int>(2, 0));
333 tiles2[13].SetOffset(Vector<int>(2, 0));
334 tiles2[14].SetOffset(Vector<int>(2, 0));
335 tiles2[15].SetOffset(Vector<int>(2, 0));
337 tiles2[16].SetOffset(Vector<int>(3, 3));
338 tiles2[17].SetOffset(Vector<int>(0, 3));
339 tiles2[18].SetOffset(Vector<int>(0, 1));
340 tiles2[19].SetOffset(Vector<int>(2, 0));
341 tiles2[20].SetOffset(Vector<int>(2, 0));
342 tiles2[21].SetOffset(Vector<int>(2, 0));
343 tiles2[22].SetOffset(Vector<int>(2, 0));
344 tiles2[23].SetOffset(Vector<int>(2, 0));
346 tiles2[24].SetOffset(Vector<int>(3, 4)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST | Tile::BLOCK_WEST);
347 tiles2[25].SetOffset(Vector<int>(0, 4));
348 tiles2[26].SetOffset(Vector<int>(0, 1));
349 tiles2[27].SetOffset(Vector<int>(2, 0));
350 tiles2[28].SetOffset(Vector<int>(2, 0));
351 tiles2[29].SetOffset(Vector<int>(2, 0));
352 tiles2[30].SetOffset(Vector<int>(2, 0));
353 tiles2[31].SetOffset(Vector<int>(2, 0));
355 tiles2[32].SetOffset(Vector<int>(5, 0));
356 tiles2[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
357 tiles2[34].SetOffset(Vector<int>(0, 1));
358 tiles2[35].SetOffset(Vector<int>(2, 0));
359 tiles2[36].SetOffset(Vector<int>(2, 0));
360 tiles2[37].SetOffset(Vector<int>(2, 0));
361 tiles2[38].SetOffset(Vector<int>(2, 0));
362 tiles2[39].SetOffset(Vector<int>(2, 0));
364 tiles2[40].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
365 tiles2[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
366 tiles2[42].SetOffset(Vector<int>(0, 1));
367 tiles2[43].SetOffset(Vector<int>(2, 0));
368 tiles2[44].SetOffset(Vector<int>(2, 0));
369 tiles2[45].SetOffset(Vector<int>(2, 0));
370 tiles2[46].SetOffset(Vector<int>(2, 0));
371 tiles2[47].SetOffset(Vector<int>(2, 0));
373 tiles2[48].SetOffset(Vector<int>(1, 0));
374 tiles2[49].SetOffset(Vector<int>(1, 0));
375 tiles2[50].SetOffset(Vector<int>(5, 4));
376 tiles2[51].SetOffset(Vector<int>(2, 0));
377 tiles2[52].SetOffset(Vector<int>(2, 0));
378 tiles2[53].SetOffset(Vector<int>(2, 0));
379 tiles2[54].SetOffset(Vector<int>(2, 0));
380 tiles2[55].SetOffset(Vector<int>(2, 0));
382 tiles2[56].SetOffset(Vector<int>(2, 0));
383 tiles2[57].SetOffset(Vector<int>(2, 0));
384 tiles2[58].SetOffset(Vector<int>(2, 0));
385 tiles2[59].SetOffset(Vector<int>(2, 0));
386 tiles2[60].SetOffset(Vector<int>(2, 0));
387 tiles2[61].SetOffset(Vector<int>(2, 0));
388 tiles2[62].SetOffset(Vector<int>(2, 0));
389 tiles2[63].SetOffset(Vector<int>(2, 0));
392 areas1[0].SetTiles(tiles1, 64);
393 areas1[0].SetWidth(8);
394 areas1[1].SetTiles(tiles2, 64);
395 areas1[1].SetWidth(8);
397 Trigger triggers1[1];
398 triggers1[0].SetTilePosition(Vector<int>(8, 3));
400 SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
401 Sprite tileset(tilesetImg, tileSize, tileSize);
404 map1.SetAreas(areas1, 2);
405 map1.SetTileset(&tileset);
406 map1.SetTriggers(triggers1, 1);
411 tiles3[ 0].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
412 tiles3[ 1].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
413 tiles3[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
414 tiles3[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
415 tiles3[ 4].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
416 tiles3[ 5].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
417 tiles3[ 6].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
418 tiles3[ 7].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
420 tiles3[ 8].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
421 tiles3[ 9].SetOffset(Vector<int>(3, 0));
422 tiles3[10].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
423 tiles3[11].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
424 tiles3[12].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
425 tiles3[13].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
426 tiles3[14].SetOffset(Vector<int>(4, 0));
427 tiles3[15].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
429 tiles3[16].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
430 tiles3[17].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
431 tiles3[18].SetOffset(Vector<int>(0, 0));
432 tiles3[19].SetOffset(Vector<int>(1, 0));
433 tiles3[20].SetOffset(Vector<int>(1, 0));
434 tiles3[21].SetOffset(Vector<int>(3, 2));
435 tiles3[22].SetOffset(Vector<int>(4, 2)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
436 tiles3[23].SetOffset(Vector<int>(5, 2));
438 tiles3[24].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
439 tiles3[25].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
440 tiles3[26].SetOffset(Vector<int>(0, 1));
441 tiles3[27].SetOffset(Vector<int>(2, 0));
442 tiles3[28].SetOffset(Vector<int>(2, 0));
443 tiles3[29].SetOffset(Vector<int>(1, 2));
444 tiles3[30].SetOffset(Vector<int>(1, 2));
445 tiles3[31].SetOffset(Vector<int>(1, 2));
447 tiles3[32].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
448 tiles3[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
449 tiles3[34].SetOffset(Vector<int>(0, 1));
450 tiles3[35].SetOffset(Vector<int>(2, 0));
451 tiles3[36].SetOffset(Vector<int>(2, 0));
452 tiles3[37].SetOffset(Vector<int>(2, 3));
453 tiles3[38].SetOffset(Vector<int>(3, 3));
454 tiles3[39].SetOffset(Vector<int>(0, 3));
456 tiles3[40].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
457 tiles3[41].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
458 tiles3[42].SetOffset(Vector<int>(0, 1));
459 tiles3[43].SetOffset(Vector<int>(2, 0));
460 tiles3[44].SetOffset(Vector<int>(2, 0));
461 tiles3[45].SetOffset(Vector<int>(2, 4));
462 tiles3[46].SetOffset(Vector<int>(3, 4));
463 tiles3[47].SetOffset(Vector<int>(0, 4));
465 tiles3[48].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
466 tiles3[49].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
467 tiles3[50].SetOffset(Vector<int>(0, 1));
468 tiles3[51].SetOffset(Vector<int>(2, 0));
469 tiles3[52].SetOffset(Vector<int>(2, 0));
470 tiles3[53].SetOffset(Vector<int>(4, 1));
471 tiles3[54].SetOffset(Vector<int>(5, 1));
472 tiles3[55].SetOffset(Vector<int>(3, 1));
474 tiles3[56].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
475 tiles3[57].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
476 tiles3[58].SetOffset(Vector<int>(0, 1));
477 tiles3[59].SetOffset(Vector<int>(2, 0));
478 tiles3[60].SetOffset(Vector<int>(2, 0));
479 tiles3[61].SetOffset(Vector<int>(2, 0));
480 tiles3[62].SetOffset(Vector<int>(2, 0));
481 tiles3[63].SetOffset(Vector<int>(2, 0));
484 areas2[0].SetTiles(tiles3, 64);
485 areas2[0].SetWidth(8);
487 Trigger triggers2[1];
488 triggers2[0].SetTilePosition(Vector<int>(6, 2));
491 map2.SetAreas(areas2, 1);
492 map2.SetTileset(&tileset);
493 map2.SetTriggers(triggers2, 1);
496 triggers1[0].map = &map2;
497 triggers1[0].target = Vector<int>(6, 2);
499 triggers2[0].map = &map1;
500 triggers2[0].target = Vector<int>(8, 3);
502 SDL_Surface *mapMaximImg(IMG_Load("test-data/maxim-map.png"));
503 Sprite mapMaximSprite(mapMaximImg, 32, 64);
504 SimpleAnimation mapMaximAnimation(&mapMaximSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
506 mapMaxim.SetAnimation(&mapMaximAnimation);
507 mapMaxim.Position() = Vector<float>(64, 128);
508 mapMaxim.SpriteOffset() = Vector<float>(0, -32);
510 SDL_Surface *mapSelanImg(IMG_Load("test-data/selan-map.png"));
511 Sprite mapSelanSprite(mapSelanImg, 32, 64);
512 SimpleAnimation mapSelanAnimation(&mapSelanSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
514 mapSelan.SetAnimation(&mapSelanAnimation);
515 mapSelan.Position() = Vector<float>(64, 128);
516 mapSelan.SpriteOffset() = Vector<float>(0, -32);
517 mapSelan.SetFlags(Entity::FLAG_NONBLOCKING);
518 mapMaxim.AddFollower(&mapSelan);
520 SDL_Surface *mapGuyImg(IMG_Load("test-data/guy-map.png"));
521 Sprite mapGuySprite(mapGuyImg, 32, 64);
522 SimpleAnimation mapGuyAnimation(&mapGuySprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
524 mapGuy.SetAnimation(&mapGuyAnimation);
525 mapGuy.Position() = Vector<float>(64, 128);
526 mapGuy.SpriteOffset() = Vector<float>(0, -32);
527 mapGuy.SetFlags(Entity::FLAG_NONBLOCKING);
528 mapSelan.AddFollower(&mapGuy);
530 SDL_Surface *mapDekarImg(IMG_Load("test-data/dekar-map.png"));
531 Sprite mapDekarSprite(mapDekarImg, 32, 64);
532 SimpleAnimation mapDekarAnimation(&mapDekarSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
534 mapDekar.SetAnimation(&mapDekarAnimation);
535 mapDekar.Position() = Vector<float>(64, 128);
536 mapDekar.SpriteOffset() = Vector<float>(0, -32);
537 mapDekar.SetFlags(Entity::FLAG_NONBLOCKING);
538 mapGuy.AddFollower(&mapDekar);
540 SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));
541 Sprite mapMonsterSprite(mapMonsterImg, 32, 32);
542 SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true);
544 mapMonster.SetAnimation(&mapMonsterAnimation);
545 mapMonster.Position() = Vector<float>(64, 32);
546 mapMonster.SetOrientation(Entity::ORIENTATION_SOUTH);
547 map1.SetEntities(&mapMonster, 1);
549 InitScreen screen(width, height);
551 app::State *state(0);
554 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
555 battleState->AddMonster(monster);
556 battleState->AddMonster(monster);
557 battleState->AddMonster(monster);
558 battleState->AddMonster(monster);
559 battleState->AddHero(maxim);
560 battleState->AddHero(selan);
561 battleState->AddHero(guy);
562 battleState->AddHero(dekar);
565 MapState *mapState(new MapState(&map1));
567 mapState->ControlEntity(&mapMaxim);
568 mapState->SetWalkingSpeed(walkSpeed);
569 mapMonster.StartAnimation(*mapState);
574 Application app(&screen, state);
575 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
576 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
577 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
578 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
579 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
580 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
581 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
582 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
583 app.Buttons().MapKey(SDLK_RETURN, Input::START);
584 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
585 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
586 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
587 app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
588 app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
589 app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
590 app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
594 } catch (Parser::Error &e) {
595 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
597 } catch (exception &e) {
598 cerr << "exception in main(): " << e.what() << endl;