4 * Created on: Sep 29, 2012
13 #include "../geometry/Vector.h"
14 #include "../graphics/fwd.h"
20 /// Represents a single map in the game.
21 /// Maps are made up of uniform areas of tiles.
22 /// The looks of a tile is defined by the Tileset() sprite with Tile::Offset()
23 /// as the column and row in the sprite.
24 /// Maps can be propulated with triggers and entities. Those are or use with
25 /// MapState and are not handled by the map itself.
26 /// Positions are expressed either as pixel or tile coordinates depending on
27 /// function purpose with (0|0) being the top left corner and positive values
28 /// extending to the right and down respectively.
36 /// The sprite used as the tileset.
37 const graphics::Sprite *Tileset() const { return tileset; }
38 /// Returns the Area at given pixel coordinates or 0 if off the map.
39 Area *AreaAt(const geometry::Vector<int> &);
40 const Area *AreaAt(const geometry::Vector<int> &) const;
41 /// Returns the Tile at given pixel coordinates or 0 if off the map.
42 Tile *TileAt(const geometry::Vector<int> &);
43 const Tile *TileAt(const geometry::Vector<int> &) const;
44 /// Returns the Trigger at given pixel coordinates or 0 if off the map.
45 /// Multiple triggers are not supported. The first one found is returned.
46 Trigger *TriggerAt(const geometry::Vector<int> &);
47 /// The battle background image for this map if neither the tile nor the
48 /// area has one specified.
49 SDL_Surface *BattleBackgroundAt(const geometry::Vector<int> &);
50 /// Convert coordinates pixel to tile.
51 geometry::Vector<int> TileCoordinates(const geometry::Vector<int> &) const;
53 Entity *EntitiesBegin() { return entities; }
54 Entity *EntitiesEnd() { return entities + numEntities; }
57 /// Entities are not rendered by this function.
58 void Render(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
59 /// Render a debugging overlay that includes collision and trigger
61 void RenderDebug(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
63 static void CreateTypeDescription();
64 static void Construct(void *);
67 const graphics::Sprite *tileset;
68 SDL_Surface *battlebg;
81 #endif /* MAP_MAP_H_ */