4 * Created on: Sep 29, 2012
8 #ifndef MAP_MAPSTATE_H_
9 #define MAP_MAPSTATE_H_
13 #include "../app/State.h"
14 #include "../common/fwd.h"
15 #include "../common/ScriptHost.h"
16 #include "../common/ScriptRunner.h"
17 #include "../geometry/Vector.h"
18 #include "../graphics/Camera.h"
26 , public common::ScriptHost {
29 explicit MapState(common::GameConfig *, Map *);
30 virtual ~MapState() { }
33 virtual void HandleEvents(const app::Input &);
34 virtual void UpdateWorld(float deltaT);
35 virtual void Render(SDL_Surface *);
38 void AddEntity(Entity *e) { entities.push_back(e); }
39 void ControlEntity(Entity *e) { controlled = e; camera.SetTarget(&e->Position()); }
41 void SetWalkingSpeed(float s) { walkingSpeed = s; }
43 void Transition(Map *, const geometry::Vector<int> &coordinates);
45 virtual void HandleSyscall(common::ScriptRunner &);
48 virtual void OnEnterState(SDL_Surface *screen);
49 virtual void OnExitState(SDL_Surface *screen);
50 virtual void OnResumeState(SDL_Surface *screen);
51 virtual void OnPauseState(SDL_Surface *screen);
53 virtual void OnResize(int width, int height);
56 static bool ZCompare(const Entity *lhs, const Entity *rhs);
62 bool CheckBlocking(const geometry::Vector<int> &position, Entity::Orientation direction) const;
68 void UpdateFollower(Entity &);
69 void StopFollowers(Entity &);
74 bool CheckLockTrigger();
75 bool CheckMoveTrigger();
76 void RunTrigger(Trigger &);
84 common::GameConfig *game;
88 common::ScriptRunner runner;
89 app::Timer<float> moveTimer;
90 geometry::Vector<int> lastLock;
91 graphics::Camera camera;
92 std::vector<Entity *> entities;
104 #endif /* MAP_MAPSTATE_H_ */