1 #ifndef MENU_CAPSULEMENU_H_
2 #define MENU_CAPSULEMENU_H_
5 #include "../app/State.h"
6 #include "../common/fwd.h"
7 #include "../geometry/Vector.h"
8 #include "../graphics/Menu.h"
16 explicit CapsuleMenu(PartyMenu *parent);
19 virtual void HandleEvents(const app::Input &);
20 virtual void UpdateWorld(float deltaT);
21 virtual void Render(SDL_Surface *);
28 virtual void OnEnterState(SDL_Surface *screen);
29 virtual void OnExitState(SDL_Surface *screen);
30 virtual void OnResumeState(SDL_Surface *screen);
31 virtual void OnPauseState(SDL_Surface *screen);
33 virtual void OnResize(int width, int height);
35 const common::Capsule &GetCapsule() const;
37 void RenderBackground(SDL_Surface *screen) const;
41 graphics::Menu<int> menu;
47 #endif /* MENU_CAPSULEMENU_H_ */