4 * Created on: Oct 21, 2012
8 #ifndef MENU_PARTYMENU_H_
9 #define MENU_PARTYMENU_H_
12 #include "HeroStatus.h"
13 #include "../app/State.h"
14 #include "../common/fwd.h"
15 #include "../geometry/Vector.h"
16 #include "../graphics/Menu.h"
24 explicit PartyMenu(common::GameConfig *);
28 virtual void HandleEvents(const app::Input &);
29 virtual void UpdateWorld(float deltaT);
30 virtual void Render(SDL_Surface *);
34 const Resources &Res() const;
37 virtual void OnEnterState(SDL_Surface *screen);
38 virtual void OnExitState(SDL_Surface *screen);
39 virtual void OnResumeState(SDL_Surface *screen);
40 virtual void OnPauseState(SDL_Surface *screen);
42 virtual void OnResize(int width, int height);
44 void RenderHeros(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
45 void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
46 void RenderInfo(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
50 common::GameConfig *game;
51 graphics::Menu<int> mainMenu;
57 #endif /* MENU_PARTYMENU_H_ */