1 #include "CompositeModel.hpp"
2 #include "CompositeInstance.hpp"
3 #include "Skeletons.hpp"
5 #include "EntityModel.hpp"
7 #include "../graphics/DirectionalLighting.hpp"
9 #include <glm/gtx/quaternion.hpp>
14 CompositeModel::CompositeModel()
17 , orientation(1.0f, 0.0f, 0.0f, 0.0f)
23 CompositeModel &CompositeModel::AddPart() {
25 parts.back().parent = this;
30 glm::mat4 CompositeModel::LocalTransform() const noexcept {
31 glm::mat4 transform(toMat4(orientation));
32 transform[3].x = position.x;
33 transform[3].y = position.y;
34 transform[3].z = position.z;
38 glm::mat4 CompositeModel::GlobalTransform() const noexcept {
40 return Parent().GlobalTransform() * LocalTransform();
42 return LocalTransform();
47 void CompositeModel::Instantiate(CompositeInstance &inst) const {
48 inst.part_model = this;
49 inst.position = position;
50 inst.orientation = orientation;
52 inst.parts.reserve(parts.size());
53 for (const CompositeModel &part : parts) {
54 part.Instantiate(inst.AddPart());
59 CompositeInstance::CompositeInstance()
63 , orientation(1.0f, 0.0f, 0.0f, 0.0f)
69 CompositeInstance &CompositeInstance::AddPart() {
71 parts.back().parent = this;
76 glm::mat4 CompositeInstance::LocalTransform() const noexcept {
77 glm::mat4 transform(toMat4(orientation));
78 transform[3].x = position.x;
79 transform[3].y = position.y;
80 transform[3].z = position.z;
84 glm::mat4 CompositeInstance::GlobalTransform() const noexcept {
86 return Parent().GlobalTransform() * LocalTransform();
88 return LocalTransform();
93 void CompositeInstance::Render(const glm::mat4 &M, DirectionalLighting &prog) const {
94 glm::mat4 transform(M * LocalTransform());
95 if (part_model->HasNodeModel()) {
97 part_model->NodeModel().Draw();
99 for (const CompositeInstance &part : parts) {
100 part.Render(transform, prog);
105 Skeletons::Skeletons()
111 Skeletons::~Skeletons() {
115 void Skeletons::LoadHeadless() {
117 skeletons.reserve(3);
119 AABB bounds{{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }};
120 skeletons.emplace_back(new CompositeModel);
121 skeletons[0]->Bounds(bounds);
124 AABB bounds{{ -0.5f, -0.25f, -0.5f }, { 0.5f, 0.25f, 0.5f }};
125 skeletons.emplace_back(new CompositeModel);
126 skeletons[1]->Bounds(bounds);
129 AABB bounds{{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }};
130 skeletons.emplace_back(new CompositeModel);
131 skeletons[2]->Bounds(bounds);
135 void Skeletons::Load() {
138 EntityModel::Buffer buf;
140 CuboidShape shape(skeletons[0]->Bounds());
141 shape.Vertices(buf, 1.0f);
142 buf.colors.resize(shape.VertexCount(), { 1.0f, 1.0f, 0.0f });
143 models[0].Update(buf);
144 skeletons[0]->SetNodeModel(&models[0]);
147 CuboidShape shape(skeletons[1]->Bounds());
149 shape.Vertices(buf, 2.0f);
150 buf.colors.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f });
151 models[1].Update(buf);
152 skeletons[1]->SetNodeModel(&models[1]);
155 StairShape shape(skeletons[2]->Bounds(), { 0.4f, 0.4f });
157 shape.Vertices(buf, 3.0f);
158 buf.colors.resize(shape.VertexCount(), { 1.0f, 0.0f, 1.0f });
159 models[2].Update(buf);
160 skeletons[2]->SetNodeModel(&models[2]);