1 #ifndef BLANK_MODEL_HPP_
2 #define BLANK_MODEL_HPP_
15 glm::mat4 Transform() const;
17 void Position(glm::vec3 pos) { position = pos; }
18 void Move(glm::vec3 delta) { position += delta; }
20 // all angles in radians (full circle = 2π)
21 void Pitch(float p) { pitch = p; }
22 void RotatePitch(float delta) { pitch += delta; }
23 void Yaw(float y) { yaw = y; }
24 void RotateYaw(float delta) { yaw += delta; }