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[blank.git] / src / net / net.cpp
1 #include "Client.hpp"
2 #include "ClientConnection.hpp"
3 #include "Connection.hpp"
4 #include "ConnectionHandler.hpp"
5 #include "io.hpp"
6 #include "Packet.hpp"
7 #include "Server.hpp"
8
9 #include "../app/init.hpp"
10 #include "../world/World.hpp"
11
12 #include <cstring>
13 #include <iostream>
14 #include <glm/gtx/io.hpp>
15
16 using namespace std;
17
18
19 namespace blank {
20
21 constexpr size_t Packet::Ping::MAX_LEN;
22 constexpr size_t Packet::Login::MAX_LEN;
23 constexpr size_t Packet::Join::MAX_LEN;
24 constexpr size_t Packet::Part::MAX_LEN;
25 constexpr size_t Packet::PlayerUpdate::MAX_LEN;
26
27 namespace {
28
29 UDPsocket client_bind(Uint16 port) {
30         UDPsocket sock = SDLNet_UDP_Open(port);
31         if (!sock) {
32                 throw NetError("SDLNet_UDP_Open");
33         }
34         return sock;
35 }
36
37 IPaddress client_resolve(const char *host, Uint16 port) {
38         IPaddress addr;
39         if (SDLNet_ResolveHost(&addr, host, port) != 0) {
40                 throw NetError("SDLNet_ResolveHost");
41         }
42         return addr;
43 }
44
45 }
46
47 Client::Client(const Config &conf)
48 : conn(client_resolve(conf.host.c_str(), conf.port))
49 , client_sock(client_bind(0))
50 , client_pack{ -1, nullptr, 0 } {
51         client_pack.data = new Uint8[sizeof(Packet)];
52         client_pack.maxlen = sizeof(Packet);
53         // establish connection
54         SendPing();
55 }
56
57 Client::~Client() {
58         delete[] client_pack.data;
59         SDLNet_UDP_Close(client_sock);
60 }
61
62
63 void Client::Handle() {
64         int result = SDLNet_UDP_Recv(client_sock, &client_pack);
65         while (result > 0) {
66                 HandlePacket(client_pack);
67                 result = SDLNet_UDP_Recv(client_sock, &client_pack);
68         }
69         if (result == -1) {
70                 // a boo boo happened
71                 throw NetError("SDLNet_UDP_Recv");
72         }
73 }
74
75 void Client::HandlePacket(const UDPpacket &udp_pack) {
76         if (!conn.Matches(udp_pack.address)) {
77                 // packet came from somewhere else, drop
78                 return;
79         }
80         const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
81         if (pack.header.tag != Packet::TAG) {
82                 // mistagged packet, drop
83                 return;
84         }
85
86         conn.Received(udp_pack);
87 }
88
89 void Client::Update(int dt) {
90         conn.Update(dt);
91         if (conn.ShouldPing()) {
92                 SendPing();
93         }
94 }
95
96 uint16_t Client::SendPing() {
97         return conn.SendPing(client_pack, client_sock);
98 }
99
100 uint16_t Client::SendLogin(const string &name) {
101         auto pack = Packet::Make<Packet::Login>(client_pack);
102         pack.WritePlayerName(name);
103         return conn.Send(client_pack, client_sock);
104 }
105
106 uint16_t Client::SendPlayerUpdate(const Entity &player) {
107         auto pack = Packet::Make<Packet::PlayerUpdate>(client_pack);
108         pack.WritePlayer(player);
109         return conn.Send(client_pack, client_sock);
110 }
111
112
113 ClientConnection::ClientConnection(Server &server, const IPaddress &addr)
114 : server(server)
115 , conn(addr)
116 , player(nullptr) {
117         conn.SetHandler(this);
118 }
119
120 ClientConnection::~ClientConnection() {
121         DetachPlayer();
122 }
123
124 void ClientConnection::Update(int dt) {
125         conn.Update(dt);
126         if (Disconnected()) {
127                 cout << "disconnect from " << conn.Address() << endl;
128         } else if (conn.ShouldPing()) {
129                 conn.SendPing(server.GetPacket(), server.GetSocket());
130         }
131 }
132
133 void ClientConnection::AttachPlayer(Entity &new_player) {
134         DetachPlayer();
135         player = &new_player;
136         player->Ref();
137 }
138
139 void ClientConnection::DetachPlayer() {
140         if (!player) return;
141         player->Kill();
142         player->UnRef();
143         player = nullptr;
144 }
145
146 void ClientConnection::On(const Packet::Login &pack) {
147         string name;
148         pack.ReadPlayerName(name);
149
150         Entity *new_player = server.GetWorld().AddPlayer(name);
151
152         if (new_player) {
153                 // success!
154                 AttachPlayer(*new_player);
155                 cout << "accepted login from player \"" << name << '"' << endl;
156                 auto response = Packet::Make<Packet::Join>(server.GetPacket());
157                 response.WritePlayer(*new_player);
158                 response.WriteWorldName(server.GetWorld().Name());
159                 conn.Send(server.GetPacket(), server.GetSocket());
160         } else {
161                 // aw no :(
162                 cout << "rejected login from player \"" << name << '"' << endl;
163                 Packet::Make<Packet::Part>(server.GetPacket());
164                 conn.Send(server.GetPacket(), server.GetSocket());
165                 conn.Close();
166         }
167 }
168
169 void ClientConnection::On(const Packet::Part &) {
170         conn.Close();
171 }
172
173 void ClientConnection::On(const Packet::PlayerUpdate &pack) {
174         if (!HasPlayer()) return;
175         pack.ReadPlayer(Player());
176 }
177
178
179 Connection::Connection(const IPaddress &addr)
180 : handler(nullptr)
181 , addr(addr)
182 , send_timer(500)
183 , recv_timer(10000)
184 , ctrl_out{ 0, 0xFFFF, 0xFFFFFFFF }
185 , ctrl_in{ 0, 0xFFFF, 0xFFFFFFFF }
186 , closed(false) {
187         send_timer.Start();
188         recv_timer.Start();
189 }
190
191 bool Connection::Matches(const IPaddress &remote) const noexcept {
192         return memcmp(&addr, &remote, sizeof(IPaddress)) == 0;
193 }
194
195 void Connection::FlagSend() noexcept {
196         send_timer.Reset();
197 }
198
199 void Connection::FlagRecv() noexcept {
200         recv_timer.Reset();
201 }
202
203 bool Connection::ShouldPing() const noexcept {
204         return !closed && send_timer.HitOnce();
205 }
206
207 bool Connection::TimedOut() const noexcept {
208         return recv_timer.HitOnce();
209 }
210
211 void Connection::Update(int dt) {
212         send_timer.Update(dt);
213         recv_timer.Update(dt);
214         if (TimedOut()) {
215                 Close();
216                 if (HasHandler()) {
217                         Handler().OnTimeout();
218                 }
219         }
220 }
221
222
223 uint16_t Connection::Send(UDPpacket &udp_pack, UDPsocket sock) {
224         Packet &pack = *reinterpret_cast<Packet *>(udp_pack.data);
225         pack.header.ctrl = ctrl_out;
226         uint16_t seq = ctrl_out.seq++;
227
228         udp_pack.address = addr;
229         if (SDLNet_UDP_Send(sock, -1, &udp_pack) == 0) {
230                 throw NetError("SDLNet_UDP_Send");
231         }
232
233         FlagSend();
234         return seq;
235 }
236
237 void Connection::Received(const UDPpacket &udp_pack) {
238         Packet &pack = *reinterpret_cast<Packet *>(udp_pack.data);
239
240         // ack to the remote
241         int16_t diff = int16_t(pack.header.ctrl.seq) - int16_t(ctrl_out.ack);
242         if (diff > 0) {
243                 if (diff >= 32) {
244                         ctrl_out.hist = 0;
245                 } else {
246                         ctrl_out.hist <<= diff;
247                         ctrl_out.hist |= 1 << (diff - 1);
248                 }
249         } else if (diff < 0 && diff >= -32) {
250                 ctrl_out.hist |= 1 << (-diff - 1);
251         }
252         ctrl_out.ack = pack.header.ctrl.seq;
253         FlagRecv();
254
255         if (!HasHandler()) {
256                 return;
257         }
258
259         Packet::TControl ctrl_new = pack.header.ctrl;
260         Handler().Handle(udp_pack);
261
262         if (diff > 0) {
263                 // if the packet holds more recent information
264                 // check if remote failed to ack one of our packets
265                 diff = int16_t(ctrl_new.ack) - int16_t(ctrl_in.ack);
266                 // should always be true, but you never know…
267                 if (diff > 0) {
268                         for (int i = 0; i < diff; ++i) {
269                                 if (i > 32 || (i < 32 && (ctrl_in.hist & (1 << (31 - i))) == 0)) {
270                                         Handler().OnPacketLost(ctrl_in.ack - 32 + i);
271                                 }
272                         }
273                 }
274                 ctrl_in = ctrl_new;
275         }
276 }
277
278 uint16_t Connection::SendPing(UDPpacket &udp_pack, UDPsocket sock) {
279         Packet::Make<Packet::Ping>(udp_pack);
280         return Send(udp_pack, sock);
281 }
282
283
284 ostream &operator <<(ostream &out, const IPaddress &addr) {
285         const unsigned char *host = reinterpret_cast<const unsigned char *>(&addr.host);
286         out << int(host[0])
287                 << '.' << int(host[1])
288                 << '.' << int(host[2])
289                 << '.' << int(host[3]);
290         if (addr.port) {
291                 out << ':' << SDLNet_Read16(&addr.port);
292         }
293         return out;
294 }
295
296
297 const char *Packet::Type2String(uint8_t t) noexcept {
298         switch (t) {
299                 case Ping::TYPE:
300                         return "Ping";
301                 case Login::TYPE:
302                         return "Login";
303                 case Join::TYPE:
304                         return "Join";
305                 case Part::TYPE:
306                         return "Part";
307                 case PlayerUpdate::TYPE:
308                         return "PlayerUpdate";
309                 default:
310                         return "Unknown";
311         }
312 }
313
314 template<class T>
315 void Packet::Payload::Write(const T &src, size_t off) noexcept {
316         if ((length - off) < sizeof(T)) {
317                 // dismiss out of bounds write
318                 return;
319         }
320         *reinterpret_cast<T *>(&data[off]) = src;
321 }
322
323 template<class T>
324 void Packet::Payload::Read(T &dst, size_t off) const noexcept {
325         if ((length - off) < sizeof(T)) {
326                 // dismiss out of bounds read
327                 return;
328         }
329         dst = *reinterpret_cast<T *>(&data[off]);
330 }
331
332 void Packet::Payload::WriteString(const string &src, size_t off, size_t maxlen) noexcept {
333         uint8_t *dst = &data[off];
334         size_t len = min(maxlen, length - off);
335         if (src.size() < len) {
336                 memset(dst, '\0', len);
337                 memcpy(dst, src.c_str(), src.size());
338         } else {
339                 memcpy(dst, src.c_str(), len);
340         }
341 }
342
343 void Packet::Payload::ReadString(string &dst, size_t off, size_t maxlen) const noexcept {
344         size_t len = min(maxlen, length - off);
345         dst.clear();
346         dst.reserve(len);
347         for (size_t i = 0; i < len && data[off + i] != '\0'; ++i) {
348                 dst.push_back(data[off + i]);
349         }
350 }
351
352
353 void Packet::Login::WritePlayerName(const string &name) noexcept {
354         WriteString(name, 0, 32);
355 }
356
357 void Packet::Login::ReadPlayerName(string &name) const noexcept {
358         ReadString(name, 0, 32);
359 }
360
361 void Packet::Join::WritePlayer(const Entity &player) noexcept {
362         Write(player.ID(), 0);
363         Write(player.ChunkCoords(), 4);
364         Write(player.Position(), 16);
365         Write(player.Velocity(), 28);
366         Write(player.Orientation(), 40);
367         Write(player.AngularVelocity(), 56);
368 }
369
370 void Packet::Join::ReadPlayerID(uint32_t &id) const noexcept {
371         Read(id, 0);
372 }
373
374 void Packet::Join::ReadPlayer(Entity &player) const noexcept {
375         glm::ivec3 chunk_coords(0);
376         glm::vec3 pos;
377         glm::vec3 vel;
378         glm::quat rot;
379         glm::vec3 ang;
380
381         Read(chunk_coords, 4);
382         Read(pos, 16);
383         Read(vel, 28);
384         Read(rot, 40);
385         Read(ang, 56);
386
387         player.Position(chunk_coords, pos);
388         player.Velocity(vel);
389         player.Orientation(rot);
390         player.AngularVelocity(ang);
391 }
392
393 void Packet::Join::WriteWorldName(const string &name) noexcept {
394         WriteString(name, 68, 32);
395 }
396
397 void Packet::Join::ReadWorldName(string &name) const noexcept {
398         ReadString(name, 68, 32);
399 }
400
401 void Packet::PlayerUpdate::WritePlayer(const Entity &player) noexcept {
402         Write(player.ChunkCoords(), 0);
403         Write(player.Position(), 12);
404         Write(player.Velocity(), 24);
405         Write(player.Orientation(), 36);
406         Write(player.AngularVelocity(), 52);
407 }
408
409 void Packet::PlayerUpdate::ReadPlayer(Entity &player) const noexcept {
410         glm::ivec3 chunk_coords(0);
411         glm::vec3 pos;
412         glm::vec3 vel;
413         glm::quat rot;
414         glm::vec3 ang;
415
416         Read(chunk_coords, 0);
417         Read(pos, 12);
418         Read(vel, 24);
419         Read(rot, 36);
420         Read(ang, 52);
421
422         player.Position(chunk_coords, pos);
423         player.Velocity(vel);
424         player.Orientation(rot);
425         player.AngularVelocity(ang);
426 }
427
428
429 void ConnectionHandler::Handle(const UDPpacket &udp_pack) {
430         const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
431         switch (pack.Type()) {
432                 case Packet::Ping::TYPE:
433                         On(Packet::As<Packet::Ping>(udp_pack));
434                         break;
435                 case Packet::Login::TYPE:
436                         On(Packet::As<Packet::Login>(udp_pack));
437                         break;
438                 case Packet::Join::TYPE:
439                         On(Packet::As<Packet::Join>(udp_pack));
440                         break;
441                 case Packet::Part::TYPE:
442                         On(Packet::As<Packet::Part>(udp_pack));
443                         break;
444                 case Packet::PlayerUpdate::TYPE:
445                         On(Packet::As<Packet::PlayerUpdate>(udp_pack));
446                         break;
447                 default:
448                         // drop unknown or unhandled packets
449                         break;
450         }
451 }
452
453
454 Server::Server(const Config &conf, World &world)
455 : serv_sock(nullptr)
456 , serv_pack{ -1, nullptr, 0 }
457 , clients()
458 , world(world) {
459         serv_sock = SDLNet_UDP_Open(conf.port);
460         if (!serv_sock) {
461                 throw NetError("SDLNet_UDP_Open");
462         }
463
464         serv_pack.data = new Uint8[sizeof(Packet)];
465         serv_pack.maxlen = sizeof(Packet);
466 }
467
468 Server::~Server() {
469         delete[] serv_pack.data;
470         SDLNet_UDP_Close(serv_sock);
471 }
472
473
474 void Server::Handle() {
475         int result = SDLNet_UDP_Recv(serv_sock, &serv_pack);
476         while (result > 0) {
477                 HandlePacket(serv_pack);
478                 result = SDLNet_UDP_Recv(serv_sock, &serv_pack);
479         }
480         if (result == -1) {
481                 // a boo boo happened
482                 throw NetError("SDLNet_UDP_Recv");
483         }
484 }
485
486 void Server::HandlePacket(const UDPpacket &udp_pack) {
487         if (udp_pack.len < int(sizeof(Packet::Header))) {
488                 // packet too small, drop
489                 return;
490         }
491         const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
492         if (pack.header.tag != Packet::TAG) {
493                 // mistagged packet, drop
494                 return;
495         }
496
497         ClientConnection &client = GetClient(udp_pack.address);
498         client.GetConnection().Received(udp_pack);
499 }
500
501 ClientConnection &Server::GetClient(const IPaddress &addr) {
502         for (ClientConnection &client : clients) {
503                 if (client.Matches(addr)) {
504                         return client;
505                 }
506         }
507         clients.emplace_back(*this, addr);
508         return clients.back();
509 }
510
511 void Server::Update(int dt) {
512         for (list<ClientConnection>::iterator client(clients.begin()), end(clients.end()); client != end;) {
513                 client->Update(dt);
514                 if (client->Disconnected()) {
515                         client = clients.erase(client);
516                 } else {
517                         ++client;
518                 }
519         }
520 }
521
522 }