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1 #include "Client.hpp"
2 #include "ClientConnection.hpp"
3 #include "Connection.hpp"
4 #include "ConnectionHandler.hpp"
5 #include "io.hpp"
6 #include "Packet.hpp"
7 #include "Server.hpp"
8
9 #include "../app/init.hpp"
10 #include "../world/World.hpp"
11
12 #include <cstring>
13 #include <iostream>
14 #include <glm/gtx/io.hpp>
15
16 using namespace std;
17
18
19 namespace blank {
20
21 constexpr size_t Packet::Ping::MAX_LEN;
22 constexpr size_t Packet::Login::MAX_LEN;
23 constexpr size_t Packet::Join::MAX_LEN;
24 constexpr size_t Packet::Part::MAX_LEN;
25 constexpr size_t Packet::PlayerUpdate::MAX_LEN;
26 constexpr size_t Packet::SpawnEntity::MAX_LEN;
27 constexpr size_t Packet::DespawnEntity::MAX_LEN;
28 constexpr size_t Packet::EntityUpdate::MAX_LEN;
29
30 namespace {
31
32 UDPsocket client_bind(Uint16 port) {
33         UDPsocket sock = SDLNet_UDP_Open(port);
34         if (!sock) {
35                 throw NetError("SDLNet_UDP_Open");
36         }
37         return sock;
38 }
39
40 IPaddress client_resolve(const char *host, Uint16 port) {
41         IPaddress addr;
42         if (SDLNet_ResolveHost(&addr, host, port) != 0) {
43                 throw NetError("SDLNet_ResolveHost");
44         }
45         return addr;
46 }
47
48 }
49
50 Client::Client(const Config &conf)
51 : conn(client_resolve(conf.host.c_str(), conf.port))
52 , client_sock(client_bind(0))
53 , client_pack{ -1, nullptr, 0 } {
54         client_pack.data = new Uint8[sizeof(Packet)];
55         client_pack.maxlen = sizeof(Packet);
56         // establish connection
57         SendPing();
58 }
59
60 Client::~Client() {
61         delete[] client_pack.data;
62         SDLNet_UDP_Close(client_sock);
63 }
64
65
66 void Client::Handle() {
67         int result = SDLNet_UDP_Recv(client_sock, &client_pack);
68         while (result > 0) {
69                 HandlePacket(client_pack);
70                 result = SDLNet_UDP_Recv(client_sock, &client_pack);
71         }
72         if (result == -1) {
73                 // a boo boo happened
74                 throw NetError("SDLNet_UDP_Recv");
75         }
76 }
77
78 void Client::HandlePacket(const UDPpacket &udp_pack) {
79         if (!conn.Matches(udp_pack.address)) {
80                 // packet came from somewhere else, drop
81                 return;
82         }
83         const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
84         if (pack.header.tag != Packet::TAG) {
85                 // mistagged packet, drop
86                 return;
87         }
88
89         conn.Received(udp_pack);
90 }
91
92 void Client::Update(int dt) {
93         conn.Update(dt);
94         if (conn.ShouldPing()) {
95                 SendPing();
96         }
97 }
98
99 uint16_t Client::SendPing() {
100         return conn.SendPing(client_pack, client_sock);
101 }
102
103 uint16_t Client::SendLogin(const string &name) {
104         auto pack = Packet::Make<Packet::Login>(client_pack);
105         pack.WritePlayerName(name);
106         return conn.Send(client_pack, client_sock);
107 }
108
109 uint16_t Client::SendPlayerUpdate(const Entity &player) {
110         auto pack = Packet::Make<Packet::PlayerUpdate>(client_pack);
111         pack.WritePlayer(player);
112         return conn.Send(client_pack, client_sock);
113 }
114
115 uint16_t Client::SendPart() {
116         Packet::Make<Packet::Part>(client_pack);
117         return conn.Send(client_pack, client_sock);
118 }
119
120
121 ClientConnection::ClientConnection(Server &server, const IPaddress &addr)
122 : server(server)
123 , conn(addr)
124 , player(nullptr)
125 , spawns()
126 , confirm_wait(0) {
127         conn.SetHandler(this);
128 }
129
130 ClientConnection::~ClientConnection() {
131         DetachPlayer();
132 }
133
134 void ClientConnection::Update(int dt) {
135         conn.Update(dt);
136         if (Disconnected()) {
137                 return;
138         }
139         if (HasPlayer()) {
140                 // sync entities
141                 auto global_iter = server.GetWorld().Entities().begin();
142                 auto global_end = server.GetWorld().Entities().end();
143                 auto local_iter = spawns.begin();
144                 auto local_end = spawns.end();
145
146                 while (global_iter != global_end && local_iter != local_end) {
147                         if (global_iter->ID() == local_iter->entity->ID()) {
148                                 // they're the same
149                                 if (CanDespawn(*global_iter)) {
150                                         SendDespawn(*local_iter);
151                                 } else {
152                                         // update
153                                         SendUpdate(*local_iter);
154                                 }
155                                 ++global_iter;
156                                 ++local_iter;
157                         } else if (global_iter->ID() < local_iter->entity->ID()) {
158                                 // global entity was inserted
159                                 if (CanSpawn(*global_iter)) {
160                                         auto spawned = spawns.emplace(local_iter, *global_iter);
161                                         SendSpawn(*spawned);
162                                 }
163                                 ++global_iter;
164                         } else {
165                                 // global entity was removed
166                                 SendDespawn(*local_iter);
167                                 ++local_iter;
168                         }
169                 }
170
171                 // leftover spawns
172                 while (global_iter != global_end) {
173                         if (CanSpawn(*global_iter)) {
174                                 spawns.emplace_back(*global_iter);
175                                 SendSpawn(spawns.back());
176                         }
177                         ++global_iter;
178                 }
179
180                 // leftover despawns
181                 while (local_iter != local_end) {
182                         SendDespawn(*local_iter);
183                         ++local_iter;
184                 }
185         }
186         if (conn.ShouldPing()) {
187                 conn.SendPing(server.GetPacket(), server.GetSocket());
188         }
189 }
190
191 ClientConnection::SpawnStatus::SpawnStatus(Entity &e)
192 : entity(&e)
193 , spawn_pack(-1)
194 , despawn_pack(-1) {
195         entity->Ref();
196 }
197
198 ClientConnection::SpawnStatus::~SpawnStatus() {
199         entity->UnRef();
200 }
201
202 bool ClientConnection::CanSpawn(const Entity &e) const noexcept {
203         return
204                 &e != player &&
205                 !e.Dead() &&
206                 manhattan_radius(e.ChunkCoords() - Player().ChunkCoords()) < 7;
207 }
208
209 bool ClientConnection::CanDespawn(const Entity &e) const noexcept {
210         return
211                 e.Dead() ||
212                 manhattan_radius(e.ChunkCoords() - Player().ChunkCoords()) > 7;
213 }
214
215 void ClientConnection::SendSpawn(SpawnStatus &status) {
216         // don't double spawn
217         if (status.spawn_pack != -1) return;
218
219         auto pack = Packet::Make<Packet::SpawnEntity>(server.GetPacket());
220         pack.WriteEntity(*status.entity);
221         status.spawn_pack = conn.Send(server.GetPacket(), server.GetSocket());
222         ++confirm_wait;
223 }
224
225 void ClientConnection::SendDespawn(SpawnStatus &status) {
226         // don't double despawn
227         if (status.despawn_pack != -1) return;
228
229         auto pack = Packet::Make<Packet::DespawnEntity>(server.GetPacket());
230         pack.WriteEntityID(status.entity->ID());
231         status.despawn_pack = conn.Send(server.GetPacket(), server.GetSocket());
232         ++confirm_wait;
233 }
234
235 void ClientConnection::SendUpdate(SpawnStatus &status) {
236         // don't send updates while spawn not ack'd or despawn sent
237         if (status.spawn_pack != -1 || status.despawn_pack != -1) return;
238
239         // TODO: pack entity updates
240         auto pack = Packet::Make<Packet::EntityUpdate>(server.GetPacket());
241         pack.WriteEntityCount(1);
242         pack.WriteEntity(*status.entity, 0);
243         server.GetPacket().len = Packet::EntityUpdate::GetSize(1);
244         conn.Send(server.GetPacket(), server.GetSocket());
245 }
246
247 void ClientConnection::AttachPlayer(Entity &new_player) {
248         DetachPlayer();
249         player = &new_player;
250         player->Ref();
251         cout << "player \"" << player->Name() << "\" joined" << endl;
252 }
253
254 void ClientConnection::DetachPlayer() {
255         if (!player) return;
256         player->Kill();
257         player->UnRef();
258         cout << "player \"" << player->Name() << "\" left" << endl;
259         player = nullptr;
260 }
261
262 void ClientConnection::OnPacketReceived(uint16_t seq) {
263         if (!confirm_wait) return;
264         for (auto iter = spawns.begin(), end = spawns.end(); iter != end; ++iter) {
265                 if (seq == iter->spawn_pack) {
266                         iter->spawn_pack = -1;
267                         --confirm_wait;
268                         return;
269                 }
270                 if (seq == iter->despawn_pack) {
271                         spawns.erase(iter);
272                         --confirm_wait;
273                         return;
274                 }
275         }
276 }
277
278 void ClientConnection::OnPacketLost(uint16_t seq) {
279         if (!confirm_wait) return;
280         for (SpawnStatus &status : spawns) {
281                 if (seq == status.spawn_pack) {
282                         status.spawn_pack = -1;
283                         --confirm_wait;
284                         SendSpawn(status);
285                         return;
286                 }
287                 if (seq == status.despawn_pack) {
288                         status.despawn_pack = -1;
289                         --confirm_wait;
290                         SendDespawn(status);
291                         return;
292                 }
293         }
294 }
295
296 void ClientConnection::On(const Packet::Login &pack) {
297         string name;
298         pack.ReadPlayerName(name);
299
300         Entity *new_player = server.GetWorld().AddPlayer(name).entity;
301
302         if (new_player) {
303                 // success!
304                 AttachPlayer(*new_player);
305                 cout << "accepted login from player \"" << name << '"' << endl;
306                 auto response = Packet::Make<Packet::Join>(server.GetPacket());
307                 response.WritePlayer(*new_player);
308                 response.WriteWorldName(server.GetWorld().Name());
309                 conn.Send(server.GetPacket(), server.GetSocket());
310         } else {
311                 // aw no :(
312                 cout << "rejected login from player \"" << name << '"' << endl;
313                 Packet::Make<Packet::Part>(server.GetPacket());
314                 conn.Send(server.GetPacket(), server.GetSocket());
315                 conn.Close();
316         }
317 }
318
319 void ClientConnection::On(const Packet::Part &) {
320         conn.Close();
321 }
322
323 void ClientConnection::On(const Packet::PlayerUpdate &pack) {
324         if (!HasPlayer()) return;
325         pack.ReadPlayer(Player());
326 }
327
328
329 Connection::Connection(const IPaddress &addr)
330 : handler(nullptr)
331 , addr(addr)
332 , send_timer(500)
333 , recv_timer(10000)
334 , ctrl_out{ 0, 0xFFFF, 0xFFFFFFFF }
335 , ctrl_in{ 0, 0xFFFF, 0xFFFFFFFF }
336 , closed(false) {
337         send_timer.Start();
338         recv_timer.Start();
339 }
340
341 bool Connection::Matches(const IPaddress &remote) const noexcept {
342         return memcmp(&addr, &remote, sizeof(IPaddress)) == 0;
343 }
344
345 void Connection::FlagSend() noexcept {
346         send_timer.Reset();
347 }
348
349 void Connection::FlagRecv() noexcept {
350         recv_timer.Reset();
351 }
352
353 bool Connection::ShouldPing() const noexcept {
354         return !closed && send_timer.HitOnce();
355 }
356
357 bool Connection::TimedOut() const noexcept {
358         return recv_timer.HitOnce();
359 }
360
361 void Connection::Update(int dt) {
362         send_timer.Update(dt);
363         recv_timer.Update(dt);
364         if (TimedOut()) {
365                 Close();
366                 if (HasHandler()) {
367                         Handler().OnTimeout();
368                 }
369         }
370 }
371
372
373 uint16_t Connection::Send(UDPpacket &udp_pack, UDPsocket sock) {
374         Packet &pack = *reinterpret_cast<Packet *>(udp_pack.data);
375         pack.header.ctrl = ctrl_out;
376         uint16_t seq = ctrl_out.seq++;
377
378         udp_pack.address = addr;
379         if (SDLNet_UDP_Send(sock, -1, &udp_pack) == 0) {
380                 throw NetError("SDLNet_UDP_Send");
381         }
382
383         FlagSend();
384         return seq;
385 }
386
387 void Connection::Received(const UDPpacket &udp_pack) {
388         Packet &pack = *reinterpret_cast<Packet *>(udp_pack.data);
389
390         // ack to the remote
391         int16_t diff = int16_t(pack.header.ctrl.seq) - int16_t(ctrl_out.ack);
392         if (diff > 0) {
393                 if (diff >= 32) {
394                         ctrl_out.hist = 0;
395                 } else {
396                         ctrl_out.hist <<= diff;
397                         ctrl_out.hist |= 1 << (diff - 1);
398                 }
399         } else if (diff < 0 && diff >= -32) {
400                 ctrl_out.hist |= 1 << (-diff - 1);
401         }
402         ctrl_out.ack = pack.header.ctrl.seq;
403         FlagRecv();
404
405         if (!HasHandler()) {
406                 return;
407         }
408
409         Packet::TControl ctrl_new = pack.header.ctrl;
410         Handler().Handle(udp_pack);
411
412         if (diff > 0) {
413                 // if the packet holds more recent information
414                 // check if remote failed to ack one of our packets
415                 diff = int16_t(ctrl_new.ack) - int16_t(ctrl_in.ack);
416                 // should always be true, but you never know…
417                 if (diff > 0) {
418                         for (int i = 0; i < diff; ++i) {
419                                 if (i > 32 || (i < 32 && (ctrl_in.hist & (1 << (31 - i))) == 0)) {
420                                         Handler().OnPacketLost(ctrl_in.ack - 32 + i);
421                                 }
422                         }
423                 }
424                 // check for newly ack'd packets
425                 for (uint16_t s = ctrl_new.AckBegin(); s != ctrl_new.AckEnd(); ++s) {
426                         if (ctrl_new.Acks(s) && !ctrl_in.Acks(s)) {
427                                 Handler().OnPacketReceived(s);
428                         }
429                 }
430                 ctrl_in = ctrl_new;
431         }
432 }
433
434 bool Packet::TControl::Acks(uint16_t s) const noexcept {
435         int16_t diff = int16_t(ack) - int16_t(s);
436         if (diff == 0) return true;
437         if (diff < 0 || diff > 32) return false;
438         return (hist & (1 << (diff - 1))) != 0;
439 }
440
441 uint16_t Connection::SendPing(UDPpacket &udp_pack, UDPsocket sock) {
442         Packet::Make<Packet::Ping>(udp_pack);
443         return Send(udp_pack, sock);
444 }
445
446
447 ostream &operator <<(ostream &out, const IPaddress &addr) {
448         const unsigned char *host = reinterpret_cast<const unsigned char *>(&addr.host);
449         out << int(host[0])
450                 << '.' << int(host[1])
451                 << '.' << int(host[2])
452                 << '.' << int(host[3]);
453         if (addr.port) {
454                 out << ':' << SDLNet_Read16(&addr.port);
455         }
456         return out;
457 }
458
459
460 const char *Packet::Type2String(uint8_t t) noexcept {
461         switch (t) {
462                 case Ping::TYPE:
463                         return "Ping";
464                 case Login::TYPE:
465                         return "Login";
466                 case Join::TYPE:
467                         return "Join";
468                 case Part::TYPE:
469                         return "Part";
470                 case PlayerUpdate::TYPE:
471                         return "PlayerUpdate";
472                 case SpawnEntity::TYPE:
473                         return "SpawnEntity";
474                 case DespawnEntity::TYPE:
475                         return "DespawnEntity";
476                 case EntityUpdate::TYPE:
477                         return "EntityUpdate";
478                 default:
479                         return "Unknown";
480         }
481 }
482
483 template<class T>
484 void Packet::Payload::Write(const T &src, size_t off) noexcept {
485         if ((length - off) < sizeof(T)) {
486                 // dismiss out of bounds write
487                 return;
488         }
489         *reinterpret_cast<T *>(&data[off]) = src;
490 }
491
492 template<class T>
493 void Packet::Payload::Read(T &dst, size_t off) const noexcept {
494         if ((length - off) < sizeof(T)) {
495                 // dismiss out of bounds read
496                 return;
497         }
498         dst = *reinterpret_cast<T *>(&data[off]);
499 }
500
501 void Packet::Payload::WriteString(const string &src, size_t off, size_t maxlen) noexcept {
502         uint8_t *dst = &data[off];
503         size_t len = min(maxlen, length - off);
504         if (src.size() < len) {
505                 memset(dst, '\0', len);
506                 memcpy(dst, src.c_str(), src.size());
507         } else {
508                 memcpy(dst, src.c_str(), len);
509         }
510 }
511
512 void Packet::Payload::ReadString(string &dst, size_t off, size_t maxlen) const noexcept {
513         size_t len = min(maxlen, length - off);
514         dst.clear();
515         dst.reserve(len);
516         for (size_t i = 0; i < len && data[off + i] != '\0'; ++i) {
517                 dst.push_back(data[off + i]);
518         }
519 }
520
521
522 void Packet::Login::WritePlayerName(const string &name) noexcept {
523         WriteString(name, 0, 32);
524 }
525
526 void Packet::Login::ReadPlayerName(string &name) const noexcept {
527         ReadString(name, 0, 32);
528 }
529
530 void Packet::Join::WritePlayer(const Entity &player) noexcept {
531         Write(player.ID(), 0);
532         Write(player.ChunkCoords(), 4);
533         Write(player.Position(), 16);
534         Write(player.Velocity(), 28);
535         Write(player.Orientation(), 40);
536         Write(player.AngularVelocity(), 56);
537 }
538
539 void Packet::Join::ReadPlayerID(uint32_t &id) const noexcept {
540         Read(id, 0);
541 }
542
543 void Packet::Join::ReadPlayer(Entity &player) const noexcept {
544         glm::ivec3 chunk_coords(0);
545         glm::vec3 pos;
546         glm::vec3 vel;
547         glm::quat rot;
548         glm::vec3 ang;
549
550         Read(chunk_coords, 4);
551         Read(pos, 16);
552         Read(vel, 28);
553         Read(rot, 40);
554         Read(ang, 56);
555
556         player.Position(chunk_coords, pos);
557         player.Velocity(vel);
558         player.Orientation(rot);
559         player.AngularVelocity(ang);
560 }
561
562 void Packet::Join::WriteWorldName(const string &name) noexcept {
563         WriteString(name, 68, 32);
564 }
565
566 void Packet::Join::ReadWorldName(string &name) const noexcept {
567         ReadString(name, 68, 32);
568 }
569
570 void Packet::PlayerUpdate::WritePlayer(const Entity &player) noexcept {
571         Write(player.ChunkCoords(), 0);
572         Write(player.Position(), 12);
573         Write(player.Velocity(), 24);
574         Write(player.Orientation(), 36);
575         Write(player.AngularVelocity(), 52);
576 }
577
578 void Packet::PlayerUpdate::ReadPlayer(Entity &player) const noexcept {
579         glm::ivec3 chunk_coords(0);
580         glm::vec3 pos;
581         glm::vec3 vel;
582         glm::quat rot;
583         glm::vec3 ang;
584
585         Read(chunk_coords, 0);
586         Read(pos, 12);
587         Read(vel, 24);
588         Read(rot, 36);
589         Read(ang, 52);
590
591         player.Position(chunk_coords, pos);
592         player.Velocity(vel);
593         player.Orientation(rot);
594         player.AngularVelocity(ang);
595 }
596
597 void Packet::SpawnEntity::WriteEntity(const Entity &e) noexcept {
598         Write(e.ID(), 0);
599         Write(e.ChunkCoords(), 4);
600         Write(e.Position(), 16);
601         Write(e.Velocity(), 28);
602         Write(e.Orientation(), 40);
603         Write(e.AngularVelocity(), 56);
604         Write(e.Bounds(), 68);
605         uint32_t flags = 0;
606         if (e.WorldCollidable()) {
607                 flags |= 1;
608         }
609         Write(flags, 92);
610         WriteString(e.Name(), 96, 32);
611 }
612
613 void Packet::SpawnEntity::ReadEntityID(uint32_t &id) const noexcept {
614         Read(id, 0);
615 }
616
617 void Packet::SpawnEntity::ReadEntity(Entity &e) const noexcept {
618         glm::ivec3 chunk_coords(0);
619         glm::vec3 pos;
620         glm::vec3 vel;
621         glm::quat rot;
622         glm::vec3 ang;
623         AABB bounds;
624         uint32_t flags = 0;
625         string name;
626
627         Read(chunk_coords, 4);
628         Read(pos, 16);
629         Read(vel, 28);
630         Read(rot, 40);
631         Read(ang, 56);
632         Read(bounds, 68);
633         Read(flags, 92);
634         ReadString(name, 96, 32);
635
636         e.Position(chunk_coords, pos);
637         e.Velocity(vel);
638         e.Orientation(rot);
639         e.AngularVelocity(ang);
640         e.Bounds(bounds);
641         e.WorldCollidable(flags & 1);
642         e.Name(name);
643 }
644
645 void Packet::DespawnEntity::WriteEntityID(uint32_t id) noexcept {
646         Write(id, 0);
647 }
648
649 void Packet::DespawnEntity::ReadEntityID(uint32_t &id) const noexcept {
650         Read(id, 0);
651 }
652
653 void Packet::EntityUpdate::WriteEntityCount(uint32_t count) noexcept {
654         Write(count, 0);
655 }
656
657 void Packet::EntityUpdate::ReadEntityCount(uint32_t &count) const noexcept {
658         Read(count, 0);
659 }
660
661 void Packet::EntityUpdate::WriteEntity(const Entity &entity, uint32_t num) noexcept {
662         uint32_t off = 4 + (num * 64);
663
664         Write(entity.ID(), off);
665         Write(entity.ChunkCoords(), off + 4);
666         Write(entity.Position(), off + 16);
667         Write(entity.Velocity(), off + 28);
668         Write(entity.Orientation(), off + 40);
669         Write(entity.AngularVelocity(), off + 56);
670 }
671
672 void Packet::EntityUpdate::ReadEntityID(uint32_t &id, uint32_t num) const noexcept {
673         Read(id, 4 + (num * 64));
674 }
675
676 void Packet::EntityUpdate::ReadEntity(Entity &entity, uint32_t num) const noexcept {
677         uint32_t off = 4 + (num * 64);
678
679         glm::ivec3 chunk_coords(0);
680         glm::vec3 pos;
681         glm::vec3 vel;
682         glm::quat rot;
683         glm::vec3 ang;
684
685         Read(chunk_coords, off + 4);
686         Read(pos, off + 16);
687         Read(vel, off + 28);
688         Read(rot, off + 40);
689         Read(ang, off + 56);
690
691         entity.Position(chunk_coords, pos);
692         entity.Velocity(vel);
693         entity.Orientation(rot);
694         entity.AngularVelocity(ang);
695 }
696
697
698 void ConnectionHandler::Handle(const UDPpacket &udp_pack) {
699         const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
700         switch (pack.Type()) {
701                 case Packet::Ping::TYPE:
702                         On(Packet::As<Packet::Ping>(udp_pack));
703                         break;
704                 case Packet::Login::TYPE:
705                         On(Packet::As<Packet::Login>(udp_pack));
706                         break;
707                 case Packet::Join::TYPE:
708                         On(Packet::As<Packet::Join>(udp_pack));
709                         break;
710                 case Packet::Part::TYPE:
711                         On(Packet::As<Packet::Part>(udp_pack));
712                         break;
713                 case Packet::PlayerUpdate::TYPE:
714                         On(Packet::As<Packet::PlayerUpdate>(udp_pack));
715                         break;
716                 case Packet::SpawnEntity::TYPE:
717                         On(Packet::As<Packet::SpawnEntity>(udp_pack));
718                         break;
719                 case Packet::DespawnEntity::TYPE:
720                         On(Packet::As<Packet::DespawnEntity>(udp_pack));
721                         break;
722                 case Packet::EntityUpdate::TYPE:
723                         On(Packet::As<Packet::EntityUpdate>(udp_pack));
724                         break;
725                 default:
726                         // drop unknown or unhandled packets
727                         break;
728         }
729 }
730
731
732 Server::Server(const Config &conf, World &world)
733 : serv_sock(nullptr)
734 , serv_pack{ -1, nullptr, 0 }
735 , clients()
736 , world(world) {
737         serv_sock = SDLNet_UDP_Open(conf.port);
738         if (!serv_sock) {
739                 throw NetError("SDLNet_UDP_Open");
740         }
741
742         serv_pack.data = new Uint8[sizeof(Packet)];
743         serv_pack.maxlen = sizeof(Packet);
744 }
745
746 Server::~Server() {
747         delete[] serv_pack.data;
748         SDLNet_UDP_Close(serv_sock);
749 }
750
751
752 void Server::Handle() {
753         int result = SDLNet_UDP_Recv(serv_sock, &serv_pack);
754         while (result > 0) {
755                 HandlePacket(serv_pack);
756                 result = SDLNet_UDP_Recv(serv_sock, &serv_pack);
757         }
758         if (result == -1) {
759                 // a boo boo happened
760                 throw NetError("SDLNet_UDP_Recv");
761         }
762 }
763
764 void Server::HandlePacket(const UDPpacket &udp_pack) {
765         if (udp_pack.len < int(sizeof(Packet::Header))) {
766                 // packet too small, drop
767                 return;
768         }
769         const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
770         if (pack.header.tag != Packet::TAG) {
771                 // mistagged packet, drop
772                 return;
773         }
774
775         ClientConnection &client = GetClient(udp_pack.address);
776         client.GetConnection().Received(udp_pack);
777 }
778
779 ClientConnection &Server::GetClient(const IPaddress &addr) {
780         for (ClientConnection &client : clients) {
781                 if (client.Matches(addr)) {
782                         return client;
783                 }
784         }
785         clients.emplace_back(*this, addr);
786         return clients.back();
787 }
788
789 void Server::Update(int dt) {
790         for (list<ClientConnection>::iterator client(clients.begin()), end(clients.end()); client != end;) {
791                 client->Update(dt);
792                 if (client->Disconnected()) {
793                         client = clients.erase(client);
794                 } else {
795                         ++client;
796                 }
797         }
798 }
799
800 }