]> git.localhorst.tv Git - blank.git/blob - src/net/net.cpp
treat head pitch and yaw as entity state
[blank.git] / src / net / net.cpp
1 #include "Connection.hpp"
2 #include "ConnectionHandler.hpp"
3 #include "io.hpp"
4 #include "Packet.hpp"
5
6 #include "../app/init.hpp"
7 #include "../model/Model.hpp"
8 #include "../world/Entity.hpp"
9 #include "../world/EntityState.hpp"
10
11 #include <cstring>
12
13 using namespace std;
14
15
16 namespace blank {
17
18 constexpr size_t Packet::Ping::MAX_LEN;
19 constexpr size_t Packet::Login::MAX_LEN;
20 constexpr size_t Packet::Join::MAX_LEN;
21 constexpr size_t Packet::Part::MAX_LEN;
22 constexpr size_t Packet::PlayerUpdate::MAX_LEN;
23 constexpr size_t Packet::SpawnEntity::MAX_LEN;
24 constexpr size_t Packet::DespawnEntity::MAX_LEN;
25 constexpr size_t Packet::EntityUpdate::MAX_LEN;
26 constexpr size_t Packet::PlayerCorrection::MAX_LEN;
27 constexpr size_t Packet::ChunkBegin::MAX_LEN;
28 constexpr size_t Packet::ChunkData::MAX_LEN;
29 constexpr size_t Packet::BlockUpdate::MAX_LEN;
30 constexpr size_t Packet::Message::MAX_LEN;
31 constexpr size_t Packet::Message::MAX_MESSAGE_LEN;
32
33 Connection::Connection(const IPaddress &addr)
34 : handler(nullptr)
35 , addr(addr)
36 , send_timer(500)
37 , recv_timer(10000)
38 , ctrl_out{ 0, 0xFFFF, 0xFFFFFFFF }
39 , ctrl_in{ 0, 0xFFFF, 0xFFFFFFFF }
40 , closed(false) {
41         send_timer.Start();
42         recv_timer.Start();
43 }
44
45 bool Connection::Matches(const IPaddress &remote) const noexcept {
46         return memcmp(&addr, &remote, sizeof(IPaddress)) == 0;
47 }
48
49 void Connection::FlagSend() noexcept {
50         send_timer.Reset();
51 }
52
53 void Connection::FlagRecv() noexcept {
54         recv_timer.Reset();
55 }
56
57 bool Connection::ShouldPing() const noexcept {
58         return !closed && send_timer.HitOnce();
59 }
60
61 bool Connection::TimedOut() const noexcept {
62         return recv_timer.HitOnce();
63 }
64
65 void Connection::Update(int dt) {
66         send_timer.Update(dt);
67         recv_timer.Update(dt);
68         if (TimedOut()) {
69                 Close();
70                 if (HasHandler()) {
71                         Handler().OnTimeout();
72                 }
73         }
74 }
75
76
77 uint16_t Connection::Send(UDPpacket &udp_pack, UDPsocket sock) {
78         Packet &pack = *reinterpret_cast<Packet *>(udp_pack.data);
79         pack.header.ctrl = ctrl_out;
80         uint16_t seq = ctrl_out.seq++;
81
82         udp_pack.address = addr;
83         if (SDLNet_UDP_Send(sock, -1, &udp_pack) == 0) {
84                 throw NetError("SDLNet_UDP_Send");
85         }
86
87         FlagSend();
88         return seq;
89 }
90
91 void Connection::Received(const UDPpacket &udp_pack) {
92         Packet &pack = *reinterpret_cast<Packet *>(udp_pack.data);
93
94         // ack to the remote
95         int16_t diff = int16_t(pack.header.ctrl.seq) - int16_t(ctrl_out.ack);
96         if (diff > 0) {
97                 if (diff >= 32) {
98                         ctrl_out.hist = 0;
99                 } else {
100                         ctrl_out.hist <<= diff;
101                         ctrl_out.hist |= 1 << (diff - 1);
102                 }
103         } else if (diff < 0 && diff >= -32) {
104                 ctrl_out.hist |= 1 << (-diff - 1);
105         }
106         ctrl_out.ack = pack.header.ctrl.seq;
107         FlagRecv();
108
109         if (!HasHandler()) {
110                 return;
111         }
112
113         Packet::TControl ctrl_new = pack.header.ctrl;
114         Handler().Handle(udp_pack);
115
116         if (diff > 0) {
117                 // if the packet holds more recent information
118                 // check if remote failed to ack one of our packets
119                 diff = int16_t(ctrl_new.ack) - int16_t(ctrl_in.ack);
120                 // should always be true, but you never know…
121                 if (diff > 0) {
122                         for (int i = 0; i < diff; ++i) {
123                                 if (i > 32 || (i < 32 && (ctrl_in.hist & (1 << (31 - i))) == 0)) {
124                                         Handler().PacketLost(ctrl_in.ack - 32 + i);
125                                 }
126                         }
127                 }
128                 // check for newly ack'd packets
129                 for (uint16_t s = ctrl_new.AckBegin(); s != ctrl_new.AckEnd(); --s) {
130                         if (ctrl_new.Acks(s) && !ctrl_in.Acks(s)) {
131                                 Handler().PacketReceived(s);
132                         }
133                 }
134                 ctrl_in = ctrl_new;
135         }
136 }
137
138 bool Packet::TControl::Acks(uint16_t s) const noexcept {
139         int16_t diff = int16_t(ack) - int16_t(s);
140         if (diff == 0) return true;
141         if (diff < 0 || diff > 32) return false;
142         return (hist & (1 << (diff - 1))) != 0;
143 }
144
145 uint16_t Connection::SendPing(UDPpacket &udp_pack, UDPsocket sock) {
146         Packet::Make<Packet::Ping>(udp_pack);
147         return Send(udp_pack, sock);
148 }
149
150
151 ConnectionHandler::ConnectionHandler()
152 : packets_lost(0)
153 , packets_received(0)
154 , packet_loss(0.0f) {
155
156 }
157
158 void ConnectionHandler::PacketLost(uint16_t seq) {
159         OnPacketLost(seq);
160         ++packets_lost;
161         UpdatePacketLoss();
162 }
163
164 void ConnectionHandler::PacketReceived(uint16_t seq) {
165         OnPacketReceived(seq);
166         ++packets_received;
167         UpdatePacketLoss();
168 }
169
170 void ConnectionHandler::UpdatePacketLoss() noexcept {
171         unsigned int packets_total = packets_lost + packets_received;
172         if (packets_total >= 256) {
173                 packet_loss = float(packets_lost) / float(packets_total);
174                 packets_lost = 0;
175                 packets_received = 0;
176         }
177 }
178
179
180 ostream &operator <<(ostream &out, const IPaddress &addr) {
181         const unsigned char *host = reinterpret_cast<const unsigned char *>(&addr.host);
182         out << int(host[0])
183                 << '.' << int(host[1])
184                 << '.' << int(host[2])
185                 << '.' << int(host[3]);
186         if (addr.port) {
187                 out << ':' << SDLNet_Read16(&addr.port);
188         }
189         return out;
190 }
191
192
193 const char *Packet::Type2String(uint8_t t) noexcept {
194         switch (t) {
195                 case Ping::TYPE:
196                         return "Ping";
197                 case Login::TYPE:
198                         return "Login";
199                 case Join::TYPE:
200                         return "Join";
201                 case Part::TYPE:
202                         return "Part";
203                 case PlayerUpdate::TYPE:
204                         return "PlayerUpdate";
205                 case SpawnEntity::TYPE:
206                         return "SpawnEntity";
207                 case DespawnEntity::TYPE:
208                         return "DespawnEntity";
209                 case EntityUpdate::TYPE:
210                         return "EntityUpdate";
211                 case PlayerCorrection::TYPE:
212                         return "PlayerCorrection";
213                 case ChunkBegin::TYPE:
214                         return "ChunkBegin";
215                 case ChunkData::TYPE:
216                         return "ChunkData";
217                 case BlockUpdate::TYPE:
218                         return "BlockUpdate";
219                 case Message::TYPE:
220                         return "Message";
221                 default:
222                         return "Unknown";
223         }
224 }
225
226 template<class T>
227 void Packet::Payload::Write(const T &src, size_t off) noexcept {
228         if ((length - off) < sizeof(T)) {
229                 // dismiss out of bounds write
230                 return;
231         }
232         *reinterpret_cast<T *>(&data[off]) = src;
233 }
234
235 template<class T>
236 void Packet::Payload::Read(T &dst, size_t off) const noexcept {
237         if ((length - off) < sizeof(T)) {
238                 // dismiss out of bounds read
239                 return;
240         }
241         dst = *reinterpret_cast<T *>(&data[off]);
242 }
243
244 void Packet::Payload::WriteString(const string &src, size_t off, size_t maxlen) noexcept {
245         uint8_t *dst = &data[off];
246         size_t len = min(maxlen, length - off);
247         if (src.size() < len) {
248                 memset(dst, '\0', len);
249                 memcpy(dst, src.c_str(), src.size());
250         } else {
251                 memcpy(dst, src.c_str(), len);
252         }
253 }
254
255 void Packet::Payload::ReadString(string &dst, size_t off, size_t maxlen) const noexcept {
256         size_t len = min(maxlen, length - off);
257         dst.clear();
258         dst.reserve(len);
259         for (size_t i = 0; i < len && data[off + i] != '\0'; ++i) {
260                 dst.push_back(data[off + i]);
261         }
262 }
263
264 void Packet::Payload::Write(const glm::quat &val, size_t off) noexcept {
265         WritePackN(val.w, off);
266         WritePackN(val.x, off + 2);
267         WritePackN(val.y, off + 4);
268         WritePackN(val.z, off + 6);
269 }
270
271 void Packet::Payload::Read(glm::quat &val, size_t off) const noexcept {
272         ReadPackN(val.w, off);
273         ReadPackN(val.x, off + 2);
274         ReadPackN(val.y, off + 4);
275         ReadPackN(val.z, off + 6);
276         val = normalize(val);
277 }
278
279 void Packet::Payload::Write(const EntityState &state, size_t off) noexcept {
280         Write(state.chunk_pos, off);
281         WritePackU(state.block_pos * (1.0f / 16.0f), off + 12);
282         Write(state.velocity, off + 18);
283         Write(state.orient, off + 30);
284         WritePackN(state.pitch * PI_0p5_inv, off + 38);
285         WritePackN(state.yaw * PI_inv, off + 40);
286 }
287
288 void Packet::Payload::Read(EntityState &state, size_t off) const noexcept {
289         Read(state.chunk_pos, off);
290         ReadPackU(state.block_pos, off + 12);
291         Read(state.velocity, off + 18);
292         Read(state.orient, off + 30);
293         ReadPackN(state.pitch, off + 38);
294         ReadPackN(state.yaw, off + 40);
295         state.block_pos *= 16.0f;
296         state.pitch *= PI_0p5;
297         state.yaw *= PI;
298 }
299
300 void Packet::Payload::Write(const EntityState &state, const glm::ivec3 &base, size_t off) noexcept {
301         WritePackB(state.chunk_pos - base, off);
302         WritePackU(state.block_pos * (1.0f / 16.0f), off + 3);
303         Write(state.velocity, off + 9);
304         Write(state.orient, off + 21);
305         WritePackN(state.pitch * PI_0p5_inv, off + 29);
306         WritePackN(state.yaw * PI_inv, off + 31);
307 }
308
309 void Packet::Payload::Read(EntityState &state, const glm::ivec3 &base, size_t off) const noexcept {
310         ReadPackB(state.chunk_pos, off);
311         ReadPackU(state.block_pos, off + 3);
312         Read(state.velocity, off + 9);
313         Read(state.orient, off + 21);
314         ReadPackN(state.pitch, off + 29);
315         ReadPackN(state.yaw, off + 31);
316         state.chunk_pos += base;
317         state.block_pos *= 16.0f;
318         state.pitch *= PI_0p5;
319         state.yaw *= PI;
320 }
321
322 void Packet::Payload::WritePackB(const glm::ivec3 &val, size_t off) noexcept {
323         Write(int8_t(val.x), off);
324         Write(int8_t(val.y), off + 1);
325         Write(int8_t(val.z), off + 2);
326 }
327
328 void Packet::Payload::ReadPackB(glm::ivec3 &val, size_t off) const noexcept {
329         int8_t conv = 0;
330         Read(conv, off);
331         val.x = conv;
332         Read(conv, off + 1);
333         val.y = conv;
334         Read(conv, off + 2);
335         val.z = conv;
336 }
337
338 void Packet::Payload::WritePackN(float val, size_t off) noexcept {
339         int16_t raw = glm::clamp(glm::round(val * 32767.0f), -32767.0f, 32767.0f);
340         Write(raw, off);
341 }
342
343 void Packet::Payload::ReadPackN(float &val, size_t off) const noexcept {
344         int16_t raw = 0;
345         Read(raw, off);
346         val = raw * (1.0f/32767.0f);
347 }
348
349 void Packet::Payload::WritePackN(const glm::vec3 &val, size_t off) noexcept {
350         WritePackN(val.x, off);
351         WritePackN(val.y, off + 2);
352         WritePackN(val.z, off + 4);
353 }
354
355 void Packet::Payload::ReadPackN(glm::vec3 &val, size_t off) const noexcept {
356         ReadPackN(val.x, off);
357         ReadPackN(val.y, off + 2);
358         ReadPackN(val.z, off + 4);
359 }
360
361 void Packet::Payload::WritePackU(float val, size_t off) noexcept {
362         uint16_t raw = glm::clamp(glm::round(val * 65535.0f), 0.0f, 65535.0f);
363         Write(raw, off);
364 }
365
366 void Packet::Payload::ReadPackU(float &val, size_t off) const noexcept {
367         uint16_t raw = 0;
368         Read(raw, off);
369         val = raw * (1.0f/65535.0f);
370 }
371
372 void Packet::Payload::WritePackU(const glm::vec3 &val, size_t off) noexcept {
373         WritePackU(val.x, off);
374         WritePackU(val.y, off + 2);
375         WritePackU(val.z, off + 4);
376 }
377
378 void Packet::Payload::ReadPackU(glm::vec3 &val, size_t off) const noexcept {
379         ReadPackU(val.x, off);
380         ReadPackU(val.y, off + 2);
381         ReadPackU(val.z, off + 4);
382 }
383
384
385 void Packet::Login::WritePlayerName(const string &name) noexcept {
386         WriteString(name, 0, 32);
387 }
388
389 void Packet::Login::ReadPlayerName(string &name) const noexcept {
390         ReadString(name, 0, 32);
391 }
392
393 void Packet::Join::WritePlayer(const Entity &player) noexcept {
394         Write(player.ID(), 0);
395         Write(player.GetState(), 4);
396 }
397
398 void Packet::Join::ReadPlayerID(uint32_t &id) const noexcept {
399         Read(id, 0);
400 }
401
402 void Packet::Join::ReadPlayerState(EntityState &state) const noexcept {
403         Read(state, 4);
404 }
405
406 void Packet::Join::WriteWorldName(const string &name) noexcept {
407         WriteString(name, 46, 32);
408 }
409
410 void Packet::Join::ReadWorldName(string &name) const noexcept {
411         ReadString(name, 46, 32);
412 }
413
414 void Packet::PlayerUpdate::WritePredictedState(const EntityState &state) noexcept {
415         Write(state, 0);
416 }
417
418 void Packet::PlayerUpdate::ReadPredictedState(EntityState &state) const noexcept {
419         Read(state, 0);
420 }
421
422 void Packet::PlayerUpdate::WriteMovement(const glm::vec3 &mov) noexcept {
423         WritePackN(mov, 42);
424 }
425
426 void Packet::PlayerUpdate::ReadMovement(glm::vec3 &mov) const noexcept {
427         ReadPackN(mov, 42);
428 }
429
430 void Packet::PlayerUpdate::WriteActions(uint8_t actions) noexcept {
431         Write(actions, 48);
432 }
433
434 void Packet::PlayerUpdate::ReadActions(uint8_t &actions) const noexcept {
435         Read(actions, 48);
436 }
437
438 void Packet::PlayerUpdate::WriteSlot(uint8_t slot) noexcept {
439         Write(slot, 49);
440 }
441
442 void Packet::PlayerUpdate::ReadSlot(uint8_t &slot) const noexcept {
443         Read(slot, 49);
444 }
445
446 void Packet::SpawnEntity::WriteEntity(const Entity &e) noexcept {
447         Write(e.ID(), 0);
448         if (e.GetModel()) {
449                 Write(e.GetModel().GetModel().ID(), 4);
450         } else {
451                 Write(uint32_t(0), 4);
452         }
453         Write(e.GetState(), 8);
454         Write(e.Bounds(), 50);
455         uint32_t flags = 0;
456         if (e.WorldCollidable()) {
457                 flags |= 1;
458         }
459         Write(flags, 74);
460         WriteString(e.Name(), 78, 32);
461 }
462
463 void Packet::SpawnEntity::ReadEntityID(uint32_t &id) const noexcept {
464         Read(id, 0);
465 }
466
467 void Packet::SpawnEntity::ReadModelID(uint32_t &id) const noexcept {
468         Read(id, 4);
469 }
470
471 void Packet::SpawnEntity::ReadEntity(Entity &e) const noexcept {
472         EntityState state;
473         AABB bounds;
474         uint32_t flags = 0;
475         string name;
476
477         Read(state, 8);
478         Read(bounds, 50);
479         Read(flags, 74);
480         ReadString(name, 78, 32);
481
482         e.SetState(state);
483         e.Bounds(bounds);
484         e.WorldCollidable(flags & 1);
485         e.Name(name);
486 }
487
488 void Packet::DespawnEntity::WriteEntityID(uint32_t id) noexcept {
489         Write(id, 0);
490 }
491
492 void Packet::DespawnEntity::ReadEntityID(uint32_t &id) const noexcept {
493         Read(id, 0);
494 }
495
496 void Packet::EntityUpdate::WriteEntityCount(uint32_t count) noexcept {
497         Write(count, 0);
498 }
499
500 void Packet::EntityUpdate::ReadEntityCount(uint32_t &count) const noexcept {
501         Read(count, 0);
502 }
503
504 void Packet::EntityUpdate::WriteChunkBase(const glm::ivec3 &base) noexcept {
505         Write(base, 4);
506 }
507
508 void Packet::EntityUpdate::ReadChunkBase(glm::ivec3 &base) const noexcept {
509         Read(base, 4);
510 }
511
512 void Packet::EntityUpdate::WriteEntity(const Entity &entity, const glm::ivec3 &base, uint32_t num) noexcept {
513         uint32_t off = GetSize(num);
514
515         Write(entity.ID(), off);
516         Write(entity.GetState(), base, off + 4);
517 }
518
519 void Packet::EntityUpdate::ReadEntityID(uint32_t &id, uint32_t num) const noexcept {
520         uint32_t off = GetSize(num);
521         Read(id, off);
522 }
523
524 void Packet::EntityUpdate::ReadEntityState(EntityState &state, const glm::ivec3 &base, uint32_t num) const noexcept {
525         uint32_t off = GetSize(num);
526         Read(state, base, off + 4);
527 }
528
529 void Packet::PlayerCorrection::WritePacketSeq(std::uint16_t s) noexcept {
530         Write(s, 0);
531 }
532
533 void Packet::PlayerCorrection::ReadPacketSeq(std::uint16_t &s) const noexcept {
534         Read(s, 0);
535 }
536
537 void Packet::PlayerCorrection::WritePlayer(const Entity &player) noexcept {
538         Write(player.GetState(), 2);
539 }
540
541 void Packet::PlayerCorrection::ReadPlayerState(EntityState &state) const noexcept {
542         Read(state, 2);
543 }
544
545 void Packet::ChunkBegin::WriteTransmissionId(uint32_t id) noexcept {
546         Write(id, 0);
547 }
548
549 void Packet::ChunkBegin::ReadTransmissionId(uint32_t &id) const noexcept {
550         Read(id, 0);
551 }
552
553 void Packet::ChunkBegin::WriteFlags(uint32_t f) noexcept {
554         Write(f, 4);
555 }
556
557 void Packet::ChunkBegin::ReadFlags(uint32_t &f) const noexcept {
558         Read(f, 4);
559 }
560
561 void Packet::ChunkBegin::WriteChunkCoords(const glm::ivec3 &pos) noexcept {
562         Write(pos, 8);
563 }
564
565 void Packet::ChunkBegin::ReadChunkCoords(glm::ivec3 &pos) const noexcept {
566         Read(pos, 8);
567 }
568
569 void Packet::ChunkBegin::WriteDataSize(uint32_t s) noexcept {
570         Write(s, 20);
571 }
572
573 void Packet::ChunkBegin::ReadDataSize(uint32_t &s) const noexcept {
574         Read(s, 20);
575 }
576
577 void Packet::ChunkData::WriteTransmissionId(uint32_t id) noexcept {
578         Write(id, 0);
579 }
580
581 void Packet::ChunkData::ReadTransmissionId(uint32_t &id) const noexcept {
582         Read(id, 0);
583 }
584
585 void Packet::ChunkData::WriteDataOffset(uint32_t o) noexcept {
586         Write(o, 4);
587 }
588
589 void Packet::ChunkData::ReadDataOffset(uint32_t &o) const noexcept {
590         Read(o, 4);
591 }
592
593 void Packet::ChunkData::WriteDataSize(uint32_t s) noexcept {
594         Write(s, 8);
595 }
596
597 void Packet::ChunkData::ReadDataSize(uint32_t &s) const noexcept {
598         Read(s, 8);
599 }
600
601 void Packet::ChunkData::WriteData(const uint8_t *d, size_t l) noexcept {
602         size_t len = min(length - 12, l);
603         memcpy(&data[12], d, len);
604 }
605
606 void Packet::ChunkData::ReadData(uint8_t *d, size_t l) const noexcept {
607         size_t len = min(length - 12, l);
608         memcpy(d, &data[12], len);
609 }
610
611 void Packet::BlockUpdate::WriteChunkCoords(const glm::ivec3 &coords) noexcept {
612         Write(coords, 0);
613 }
614
615 void Packet::BlockUpdate::ReadChunkCoords(glm::ivec3 &coords) const noexcept {
616         Read(coords, 0);
617 }
618
619 void Packet::BlockUpdate::WriteBlockCount(uint32_t count) noexcept {
620         Write(count, 12);
621 }
622
623 void Packet::BlockUpdate::ReadBlockCount(uint32_t &count) const noexcept {
624         Read(count, 12);
625 }
626
627 void Packet::BlockUpdate::WriteIndex(uint16_t index, uint32_t num) noexcept {
628         uint32_t off = GetSize(num);
629         Write(index, off);
630 }
631
632 void Packet::BlockUpdate::ReadIndex(uint16_t &index, uint32_t num) const noexcept {
633         uint32_t off = GetSize(num);
634         Read(index, off);
635 }
636
637 void Packet::BlockUpdate::WriteBlock(const Block &block, uint32_t num) noexcept {
638         uint32_t off = GetSize(num) + 2;
639         Write(block, off);
640 }
641
642 void Packet::BlockUpdate::ReadBlock(Block &block, uint32_t num) const noexcept {
643         uint32_t off = GetSize(num) + 2;
644         Read(block, off);
645 }
646
647 void Packet::Message::WriteType(uint8_t type) noexcept {
648         Write(type, 0);
649 }
650
651 void Packet::Message::ReadType(uint8_t &type) const noexcept {
652         Read(type, 0);
653 }
654
655 void Packet::Message::WriteReferral(uint32_t ref) noexcept {
656         Write(ref, 1);
657 }
658
659 void Packet::Message::ReadReferral(uint32_t &ref) const noexcept {
660         Read(ref, 1);
661 }
662
663 void Packet::Message::WriteMessage(const string &msg) noexcept {
664         WriteString(msg, 5, MAX_MESSAGE_LEN);
665 }
666
667 void Packet::Message::ReadMessage(string &msg) const noexcept {
668         ReadString(msg, 5, MAX_MESSAGE_LEN);
669 }
670
671
672 void ConnectionHandler::Handle(const UDPpacket &udp_pack) {
673         const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
674         switch (pack.Type()) {
675                 case Packet::Ping::TYPE:
676                         On(Packet::As<Packet::Ping>(udp_pack));
677                         break;
678                 case Packet::Login::TYPE:
679                         On(Packet::As<Packet::Login>(udp_pack));
680                         break;
681                 case Packet::Join::TYPE:
682                         On(Packet::As<Packet::Join>(udp_pack));
683                         break;
684                 case Packet::Part::TYPE:
685                         On(Packet::As<Packet::Part>(udp_pack));
686                         break;
687                 case Packet::PlayerUpdate::TYPE:
688                         On(Packet::As<Packet::PlayerUpdate>(udp_pack));
689                         break;
690                 case Packet::SpawnEntity::TYPE:
691                         On(Packet::As<Packet::SpawnEntity>(udp_pack));
692                         break;
693                 case Packet::DespawnEntity::TYPE:
694                         On(Packet::As<Packet::DespawnEntity>(udp_pack));
695                         break;
696                 case Packet::EntityUpdate::TYPE:
697                         On(Packet::As<Packet::EntityUpdate>(udp_pack));
698                         break;
699                 case Packet::PlayerCorrection::TYPE:
700                         On(Packet::As<Packet::PlayerCorrection>(udp_pack));
701                         break;
702                 case Packet::ChunkBegin::TYPE:
703                         On(Packet::As<Packet::ChunkBegin>(udp_pack));
704                         break;
705                 case Packet::ChunkData::TYPE:
706                         On(Packet::As<Packet::ChunkData>(udp_pack));
707                         break;
708                 case Packet::BlockUpdate::TYPE:
709                         On(Packet::As<Packet::BlockUpdate>(udp_pack));
710                         break;
711                 case Packet::Message::TYPE:
712                         On(Packet::As<Packet::Message>(udp_pack));
713                         break;
714                 default:
715                         // drop unknown or unhandled packets
716                         break;
717         }
718 }
719
720 }