2 #include "ClientConnection.hpp"
3 #include "Connection.hpp"
4 #include "ConnectionHandler.hpp"
9 #include "../app/init.hpp"
10 #include "../world/World.hpp"
14 #include <glm/gtx/io.hpp>
21 constexpr size_t Packet::Ping::MAX_LEN;
22 constexpr size_t Packet::Login::MAX_LEN;
23 constexpr size_t Packet::Join::MAX_LEN;
24 constexpr size_t Packet::Part::MAX_LEN;
25 constexpr size_t Packet::PlayerUpdate::MAX_LEN;
29 UDPsocket client_bind(Uint16 port) {
30 UDPsocket sock = SDLNet_UDP_Open(port);
32 throw NetError("SDLNet_UDP_Open");
37 IPaddress client_resolve(const char *host, Uint16 port) {
39 if (SDLNet_ResolveHost(&addr, host, port) != 0) {
40 throw NetError("SDLNet_ResolveHost");
47 Client::Client(const Config &conf)
48 : conn(client_resolve(conf.host.c_str(), conf.port))
49 , client_sock(client_bind(0))
50 , client_pack{ -1, nullptr, 0 } {
51 client_pack.data = new Uint8[sizeof(Packet)];
52 client_pack.maxlen = sizeof(Packet);
53 // establish connection
58 delete[] client_pack.data;
59 SDLNet_UDP_Close(client_sock);
63 void Client::Handle() {
64 int result = SDLNet_UDP_Recv(client_sock, &client_pack);
66 HandlePacket(client_pack);
67 result = SDLNet_UDP_Recv(client_sock, &client_pack);
71 throw NetError("SDLNet_UDP_Recv");
75 void Client::HandlePacket(const UDPpacket &udp_pack) {
76 if (!conn.Matches(udp_pack.address)) {
77 // packet came from somewhere else, drop
80 const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
81 if (pack.header.tag != Packet::TAG) {
82 // mistagged packet, drop
86 conn.Received(udp_pack);
89 void Client::Update(int dt) {
91 if (conn.ShouldPing()) {
96 uint16_t Client::SendPing() {
97 return conn.SendPing(client_pack, client_sock);
100 uint16_t Client::SendLogin(const string &name) {
101 auto pack = Packet::Make<Packet::Login>(client_pack);
102 pack.WritePlayerName(name);
103 return conn.Send(client_pack, client_sock);
106 uint16_t Client::SendPlayerUpdate(const Entity &player) {
107 auto pack = Packet::Make<Packet::PlayerUpdate>(client_pack);
108 pack.WritePlayer(player);
109 return conn.Send(client_pack, client_sock);
113 ClientConnection::ClientConnection(Server &server, const IPaddress &addr)
117 conn.SetHandler(this);
120 ClientConnection::~ClientConnection() {
124 void ClientConnection::Update(int dt) {
126 if (Disconnected()) {
127 cout << "disconnect from " << conn.Address() << endl;
128 } else if (conn.ShouldPing()) {
129 conn.SendPing(server.GetPacket(), server.GetSocket());
133 void ClientConnection::AttachPlayer(Entity &new_player) {
135 player = &new_player;
139 void ClientConnection::DetachPlayer() {
146 void ClientConnection::On(const Packet::Login &pack) {
148 pack.ReadPlayerName(name);
150 Entity *new_player = server.GetWorld().AddPlayer(name);
154 AttachPlayer(*new_player);
155 cout << "accepted login from player \"" << name << '"' << endl;
156 auto response = Packet::Make<Packet::Join>(server.GetPacket());
157 response.WritePlayer(*new_player);
158 response.WriteWorldName(server.GetWorld().Name());
159 conn.Send(server.GetPacket(), server.GetSocket());
162 cout << "rejected login from player \"" << name << '"' << endl;
163 Packet::Make<Packet::Part>(server.GetPacket());
164 conn.Send(server.GetPacket(), server.GetSocket());
169 void ClientConnection::On(const Packet::Part &) {
173 void ClientConnection::On(const Packet::PlayerUpdate &pack) {
174 if (!HasPlayer()) return;
175 pack.ReadPlayer(Player());
179 Connection::Connection(const IPaddress &addr)
184 , ctrl_out{ 0, 0xFFFF, 0xFFFFFFFF }
185 , ctrl_in{ 0, 0xFFFF, 0xFFFFFFFF }
191 bool Connection::Matches(const IPaddress &remote) const noexcept {
192 return memcmp(&addr, &remote, sizeof(IPaddress)) == 0;
195 void Connection::FlagSend() noexcept {
199 void Connection::FlagRecv() noexcept {
203 bool Connection::ShouldPing() const noexcept {
204 return !closed && send_timer.HitOnce();
207 bool Connection::TimedOut() const noexcept {
208 return recv_timer.HitOnce();
211 void Connection::Update(int dt) {
212 send_timer.Update(dt);
213 recv_timer.Update(dt);
217 Handler().OnTimeout();
223 uint16_t Connection::Send(UDPpacket &udp_pack, UDPsocket sock) {
224 Packet &pack = *reinterpret_cast<Packet *>(udp_pack.data);
225 pack.header.ctrl = ctrl_out;
226 uint16_t seq = ctrl_out.seq++;
228 udp_pack.address = addr;
229 if (SDLNet_UDP_Send(sock, -1, &udp_pack) == 0) {
230 throw NetError("SDLNet_UDP_Send");
237 void Connection::Received(const UDPpacket &udp_pack) {
238 Packet &pack = *reinterpret_cast<Packet *>(udp_pack.data);
241 int16_t diff = int16_t(pack.header.ctrl.seq) - int16_t(ctrl_out.ack);
246 ctrl_out.hist <<= diff;
247 ctrl_out.hist |= 1 << (diff - 1);
249 } else if (diff < 0 && diff >= -32) {
250 ctrl_out.hist |= 1 << (-diff - 1);
252 ctrl_out.ack = pack.header.ctrl.seq;
259 Packet::TControl ctrl_new = pack.header.ctrl;
260 Handler().Handle(udp_pack);
263 // if the packet holds more recent information
264 // check if remote failed to ack one of our packets
265 diff = int16_t(ctrl_new.ack) - int16_t(ctrl_in.ack);
266 // should always be true, but you never know…
268 for (int i = 0; i < diff; ++i) {
269 if (i > 32 || (i < 32 && (ctrl_in.hist & (1 << (31 - i))) == 0)) {
270 Handler().OnPacketLost(ctrl_in.ack - 32 + i);
274 // check for newly ack'd packets
275 for (uint16_t s = ctrl_new.AckBegin(); s != ctrl_new.AckEnd(); ++s) {
276 if (ctrl_new.Acks(s) && !ctrl_in.Acks(s)) {
277 Handler().OnPacketReceived(s);
284 bool Packet::TControl::Acks(uint16_t s) const noexcept {
285 int16_t diff = int16_t(ack) - int16_t(s);
286 if (diff == 0) return true;
287 if (diff < 0 || diff > 32) return false;
288 return (hist & (1 << (diff - 1))) != 0;
291 uint16_t Connection::SendPing(UDPpacket &udp_pack, UDPsocket sock) {
292 Packet::Make<Packet::Ping>(udp_pack);
293 return Send(udp_pack, sock);
297 ostream &operator <<(ostream &out, const IPaddress &addr) {
298 const unsigned char *host = reinterpret_cast<const unsigned char *>(&addr.host);
300 << '.' << int(host[1])
301 << '.' << int(host[2])
302 << '.' << int(host[3]);
304 out << ':' << SDLNet_Read16(&addr.port);
310 const char *Packet::Type2String(uint8_t t) noexcept {
320 case PlayerUpdate::TYPE:
321 return "PlayerUpdate";
328 void Packet::Payload::Write(const T &src, size_t off) noexcept {
329 if ((length - off) < sizeof(T)) {
330 // dismiss out of bounds write
333 *reinterpret_cast<T *>(&data[off]) = src;
337 void Packet::Payload::Read(T &dst, size_t off) const noexcept {
338 if ((length - off) < sizeof(T)) {
339 // dismiss out of bounds read
342 dst = *reinterpret_cast<T *>(&data[off]);
345 void Packet::Payload::WriteString(const string &src, size_t off, size_t maxlen) noexcept {
346 uint8_t *dst = &data[off];
347 size_t len = min(maxlen, length - off);
348 if (src.size() < len) {
349 memset(dst, '\0', len);
350 memcpy(dst, src.c_str(), src.size());
352 memcpy(dst, src.c_str(), len);
356 void Packet::Payload::ReadString(string &dst, size_t off, size_t maxlen) const noexcept {
357 size_t len = min(maxlen, length - off);
360 for (size_t i = 0; i < len && data[off + i] != '\0'; ++i) {
361 dst.push_back(data[off + i]);
366 void Packet::Login::WritePlayerName(const string &name) noexcept {
367 WriteString(name, 0, 32);
370 void Packet::Login::ReadPlayerName(string &name) const noexcept {
371 ReadString(name, 0, 32);
374 void Packet::Join::WritePlayer(const Entity &player) noexcept {
375 Write(player.ID(), 0);
376 Write(player.ChunkCoords(), 4);
377 Write(player.Position(), 16);
378 Write(player.Velocity(), 28);
379 Write(player.Orientation(), 40);
380 Write(player.AngularVelocity(), 56);
383 void Packet::Join::ReadPlayerID(uint32_t &id) const noexcept {
387 void Packet::Join::ReadPlayer(Entity &player) const noexcept {
388 glm::ivec3 chunk_coords(0);
394 Read(chunk_coords, 4);
400 player.Position(chunk_coords, pos);
401 player.Velocity(vel);
402 player.Orientation(rot);
403 player.AngularVelocity(ang);
406 void Packet::Join::WriteWorldName(const string &name) noexcept {
407 WriteString(name, 68, 32);
410 void Packet::Join::ReadWorldName(string &name) const noexcept {
411 ReadString(name, 68, 32);
414 void Packet::PlayerUpdate::WritePlayer(const Entity &player) noexcept {
415 Write(player.ChunkCoords(), 0);
416 Write(player.Position(), 12);
417 Write(player.Velocity(), 24);
418 Write(player.Orientation(), 36);
419 Write(player.AngularVelocity(), 52);
422 void Packet::PlayerUpdate::ReadPlayer(Entity &player) const noexcept {
423 glm::ivec3 chunk_coords(0);
429 Read(chunk_coords, 0);
435 player.Position(chunk_coords, pos);
436 player.Velocity(vel);
437 player.Orientation(rot);
438 player.AngularVelocity(ang);
442 void ConnectionHandler::Handle(const UDPpacket &udp_pack) {
443 const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
444 switch (pack.Type()) {
445 case Packet::Ping::TYPE:
446 On(Packet::As<Packet::Ping>(udp_pack));
448 case Packet::Login::TYPE:
449 On(Packet::As<Packet::Login>(udp_pack));
451 case Packet::Join::TYPE:
452 On(Packet::As<Packet::Join>(udp_pack));
454 case Packet::Part::TYPE:
455 On(Packet::As<Packet::Part>(udp_pack));
457 case Packet::PlayerUpdate::TYPE:
458 On(Packet::As<Packet::PlayerUpdate>(udp_pack));
461 // drop unknown or unhandled packets
467 Server::Server(const Config &conf, World &world)
469 , serv_pack{ -1, nullptr, 0 }
472 serv_sock = SDLNet_UDP_Open(conf.port);
474 throw NetError("SDLNet_UDP_Open");
477 serv_pack.data = new Uint8[sizeof(Packet)];
478 serv_pack.maxlen = sizeof(Packet);
482 delete[] serv_pack.data;
483 SDLNet_UDP_Close(serv_sock);
487 void Server::Handle() {
488 int result = SDLNet_UDP_Recv(serv_sock, &serv_pack);
490 HandlePacket(serv_pack);
491 result = SDLNet_UDP_Recv(serv_sock, &serv_pack);
494 // a boo boo happened
495 throw NetError("SDLNet_UDP_Recv");
499 void Server::HandlePacket(const UDPpacket &udp_pack) {
500 if (udp_pack.len < int(sizeof(Packet::Header))) {
501 // packet too small, drop
504 const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
505 if (pack.header.tag != Packet::TAG) {
506 // mistagged packet, drop
510 ClientConnection &client = GetClient(udp_pack.address);
511 client.GetConnection().Received(udp_pack);
514 ClientConnection &Server::GetClient(const IPaddress &addr) {
515 for (ClientConnection &client : clients) {
516 if (client.Matches(addr)) {
520 clients.emplace_back(*this, addr);
521 return clients.back();
524 void Server::Update(int dt) {
525 for (list<ClientConnection>::iterator client(clients.begin()), end(clients.end()); client != end;) {
527 if (client->Disconnected()) {
528 client = clients.erase(client);