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1 #include "MasterState.hpp"
2
3 #include "../app/Config.hpp"
4 #include "../app/Environment.hpp"
5 #include "../app/init.hpp"
6 #include "../io/WorldSave.hpp"
7
8 #include <SDL.h>
9
10
11 namespace blank {
12 namespace standalone {
13
14 MasterState::MasterState(
15         Environment &env,
16         Config &config,
17         const Generator::Config &gc,
18         const World::Config &wc,
19         const WorldSave &save
20 )
21 : config(config)
22 , env(env)
23 , res()
24 , sounds()
25 , save(save)
26 , world(res.block_types, wc)
27 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
28 , player(*world.AddPlayer(config.player.name))
29 , spawn_player(false)
30 , hud(env, config, player)
31 , manip(env.audio, sounds, player.GetEntity())
32 , input(world, player, manip)
33 , interface(config, env.keymap, input, *this)
34 , generator(gc)
35 , chunk_loader(world.Chunks(), generator, save)
36 , chunk_renderer(player.GetChunks())
37 , spawner(world, res.models, env.rng)
38 , sky(env.loader.LoadCubeMap("skybox"))
39 , preload(env, chunk_loader, chunk_renderer)
40 , unload(env, world.Chunks(), save)
41 , chat(env, *this, *this) {
42         res.Load(env.loader, "default");
43         if (res.models.size() < 2) {
44                 throw std::runtime_error("need at least two models to run");
45         }
46         res.models[0].Instantiate(player.GetEntity().GetModel());
47         sounds.Load(env.loader, res.snd_index);
48         spawner.LimitModels(1, res.models.size());
49         interface.SetInventorySlots(res.block_types.size() - 1);
50         generator.LoadTypes(res.block_types);
51         chunk_renderer.LoadTextures(env.loader, res.tex_index);
52         chunk_renderer.FogDensity(wc.fog_density);
53         if (save.Exists(player)) {
54                 save.Read(player);
55                 glm::vec3 orient(glm::eulerAngles(player.GetEntity().Orientation()));
56                 input.TurnHead(orient.x, orient.y);
57         } else {
58                 spawn_player = true;
59         }
60 }
61
62 MasterState::~MasterState() {
63         world.Chunks().UnregisterIndex(spawn_index);
64 }
65
66
67 void MasterState::OnResume() {
68         if (spawn_index.MissingChunks() > 0) {
69                 env.state.Push(&preload);
70         }
71         if (config.input.mouse) {
72                 env.window.GrabMouse();
73         }
74         if (spawn_player) {
75                 // TODO: spawn
76                 spawn_player = false;
77         }
78         hud.KeepMessages(false);
79 }
80
81 void MasterState::OnPause() {
82         env.window.ReleaseMouse();
83 }
84
85
86 void MasterState::Handle(const SDL_Event &event) {
87         switch (event.type) {
88                 case SDL_KEYDOWN:
89                         // TODO: move to interface
90                         if (event.key.keysym.sym == SDLK_RETURN) {
91                                 env.state.Push(&chat);
92                                 hud.KeepMessages(true);
93                         } else {
94                                 interface.HandlePress(event.key);
95                         }
96                         break;
97                 case SDL_KEYUP:
98                         interface.HandleRelease(event.key);
99                         break;
100                 case SDL_MOUSEBUTTONDOWN:
101                         interface.HandlePress(event.button);
102                         break;
103                 case SDL_MOUSEBUTTONUP:
104                         interface.HandleRelease(event.button);
105                         break;
106                 case SDL_MOUSEMOTION:
107                         interface.Handle(event.motion);
108                         break;
109                 case SDL_MOUSEWHEEL:
110                         interface.Handle(event.wheel);
111                         break;
112                 case SDL_QUIT:
113                         Exit();
114                         break;
115                 default:
116                         break;
117         }
118 }
119
120 void MasterState::Update(int dt) {
121         input.Update(dt);
122         if (input.BlockFocus()) {
123                 hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
124         } else if (input.EntityFocus()) {
125                 hud.FocusEntity(*input.EntityFocus().entity);
126         } else {
127                 hud.FocusNone();
128         }
129         hud.Display(res.block_types[player.GetInventorySlot() + 1]);
130         hud.Update(dt);
131         spawner.Update(dt);
132         world.Update(dt);
133         chunk_loader.Update(dt);
134         chunk_renderer.Update(dt);
135
136         glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
137         glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
138         glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
139         env.audio.Position(player.GetEntity().Position());
140         env.audio.Velocity(player.GetEntity().Velocity());
141         env.audio.Orientation(dir, up);
142 }
143
144 void MasterState::Render(Viewport &viewport) {
145         viewport.WorldPosition(
146                 player.GetEntity().Transform(player.GetEntity().ChunkCoords())
147                 * player.GetEntity().GetModel().EyesTransform());
148         if (config.video.world) {
149                 chunk_renderer.Render(viewport);
150                 world.Render(viewport);
151                 sky.Render(viewport);
152         }
153         hud.Render(viewport);
154 }
155
156
157 void MasterState::SetAudio(bool b) {
158         config.audio.enabled = b;
159         if (b) {
160                 hud.PostMessage("Audio enabled");
161         } else {
162                 hud.PostMessage("Audio disabled");
163         }
164 }
165
166 void MasterState::SetVideo(bool b) {
167         config.video.world = b;
168         if (b) {
169                 hud.PostMessage("World rendering enabled");
170         } else {
171                 hud.PostMessage("World rendering disabled");
172         }
173 }
174
175 void MasterState::SetHUD(bool b) {
176         config.video.hud = b;
177         if (b) {
178                 hud.PostMessage("HUD rendering enabled");
179         } else {
180                 hud.PostMessage("HUD rendering disabled");
181         }
182 }
183
184 void MasterState::SetDebug(bool b) {
185         config.video.debug = b;
186         if (b) {
187                 hud.PostMessage("Debug rendering enabled");
188         } else {
189                 hud.PostMessage("Debug rendering disabled");
190         }
191 }
192
193 void MasterState::Exit() {
194         save.Write(player);
195         env.state.Switch(&unload);
196 }
197
198 void MasterState::OnLineSubmit(const std::string &line) {
199         if (!line.empty()) {
200                 hud.PostMessage(line);
201         }
202 }
203
204 }
205 }