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[blank.git] / src / standalone / MasterState.cpp
1 #include "MasterState.hpp"
2
3 #include "../app/Config.hpp"
4 #include "../app/Environment.hpp"
5 #include "../app/init.hpp"
6 #include "../io/WorldSave.hpp"
7
8 #include <SDL.h>
9
10
11 namespace blank {
12 namespace standalone {
13
14 MasterState::MasterState(
15         Environment &env,
16         Config &config,
17         const Generator::Config &gc,
18         const World::Config &wc,
19         const WorldSave &save
20 )
21 : config(config)
22 , env(env)
23 , res()
24 , sounds()
25 , save(save)
26 , world(res.block_types, wc)
27 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
28 , player(*world.AddPlayer(config.player.name))
29 , spawn_player(false)
30 , hud(env, config, player)
31 , manip(env.audio, sounds, player.GetEntity())
32 , input(world, player, manip)
33 , interface(config, env.keymap, input, *this)
34 , generator(gc)
35 , chunk_loader(world.Chunks(), generator, save)
36 , chunk_renderer(player.GetChunks())
37 , spawner(world, res.models, env.rng)
38 , sky(env.loader.LoadCubeMap("skybox"))
39 , cli(world)
40 , preload(env, chunk_loader, chunk_renderer)
41 , unload(env, world.Chunks(), save)
42 , chat(env, *this, *this) {
43         res.Load(env.loader, "default");
44         if (res.models.size() < 2) {
45                 throw std::runtime_error("need at least two models to run");
46         }
47         res.models[0].Instantiate(player.GetEntity().GetModel());
48         sounds.Load(env.loader, res.snd_index);
49         spawner.LimitModels(1, res.models.size());
50         interface.SetInventorySlots(res.block_types.size() - 1);
51         generator.LoadTypes(res.block_types);
52         chunk_renderer.LoadTextures(env.loader, res.tex_index);
53         chunk_renderer.FogDensity(wc.fog_density);
54         if (save.Exists(player)) {
55                 save.Read(player);
56                 glm::vec3 orient(glm::eulerAngles(player.GetEntity().Orientation()));
57                 input.TurnHead(orient.x, orient.y);
58         } else {
59                 spawn_player = true;
60         }
61 }
62
63 MasterState::~MasterState() {
64         world.Chunks().UnregisterIndex(spawn_index);
65 }
66
67
68 void MasterState::OnResume() {
69         if (spawn_index.MissingChunks() > 0) {
70                 env.state.Push(&preload);
71                 return;
72         }
73         if (spawn_player) {
74                 // TODO: spawn
75                 spawn_player = false;
76         }
77         hud.KeepMessages(false);
78         OnFocus();
79 }
80
81 void MasterState::OnPause() {
82         OnBlur();
83 }
84
85 void MasterState::OnFocus() {
86         if (config.input.mouse) {
87                 env.window.GrabMouse();
88         }
89         interface.Unlock();
90 }
91
92 void MasterState::OnBlur() {
93         env.window.ReleaseMouse();
94         interface.Lock();
95 }
96
97
98 void MasterState::Handle(const SDL_Event &event) {
99         switch (event.type) {
100                 case SDL_KEYDOWN:
101                         // TODO: move to interface
102                         if (event.key.keysym.sym == SDLK_RETURN) {
103                                 chat.Clear();
104                                 env.state.Push(&chat);
105                                 hud.KeepMessages(true);
106                         } else if (event.key.keysym.sym == SDLK_SLASH) {
107                                 chat.Preset("/");
108                                 env.state.Push(&chat);
109                                 hud.KeepMessages(true);
110                         } else {
111                                 interface.HandlePress(event.key);
112                         }
113                         break;
114                 case SDL_KEYUP:
115                         interface.HandleRelease(event.key);
116                         break;
117                 case SDL_MOUSEBUTTONDOWN:
118                         interface.HandlePress(event.button);
119                         break;
120                 case SDL_MOUSEBUTTONUP:
121                         interface.HandleRelease(event.button);
122                         break;
123                 case SDL_MOUSEMOTION:
124                         interface.Handle(event.motion);
125                         break;
126                 case SDL_MOUSEWHEEL:
127                         interface.Handle(event.wheel);
128                         break;
129                 case SDL_QUIT:
130                         Exit();
131                         break;
132                 default:
133                         break;
134         }
135 }
136
137 void MasterState::Update(int dt) {
138         spawner.Update(dt);
139         world.Update(dt);
140         if (input.BlockFocus()) {
141                 hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
142         } else if (input.EntityFocus()) {
143                 hud.FocusEntity(*input.EntityFocus().entity);
144         } else {
145                 hud.FocusNone();
146         }
147         hud.Display(res.block_types[player.GetInventorySlot() + 1]);
148         hud.Update(dt);
149         chunk_loader.Update(dt);
150         chunk_renderer.Update(dt);
151
152         glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
153         glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
154         glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
155         env.audio.Position(player.GetEntity().Position());
156         env.audio.Velocity(player.GetEntity().Velocity());
157         env.audio.Orientation(dir, up);
158 }
159
160 void MasterState::Render(Viewport &viewport) {
161         viewport.WorldPosition(
162                 player.GetEntity().Transform(player.GetEntity().ChunkCoords())
163                 * player.GetEntity().GetModel().EyesTransform());
164         if (config.video.world) {
165                 chunk_renderer.Render(viewport);
166                 world.Render(viewport);
167                 sky.Render(viewport);
168         }
169         hud.Render(viewport);
170 }
171
172
173 void MasterState::SetAudio(bool b) {
174         config.audio.enabled = b;
175         if (b) {
176                 hud.PostMessage("Audio enabled");
177         } else {
178                 hud.PostMessage("Audio disabled");
179         }
180 }
181
182 void MasterState::SetVideo(bool b) {
183         config.video.world = b;
184         if (b) {
185                 hud.PostMessage("World rendering enabled");
186         } else {
187                 hud.PostMessage("World rendering disabled");
188         }
189 }
190
191 void MasterState::SetHUD(bool b) {
192         config.video.hud = b;
193         if (b) {
194                 hud.PostMessage("HUD rendering enabled");
195         } else {
196                 hud.PostMessage("HUD rendering disabled");
197         }
198 }
199
200 void MasterState::SetDebug(bool b) {
201         config.video.debug = b;
202         if (b) {
203                 hud.PostMessage("Debug rendering enabled");
204         } else {
205                 hud.PostMessage("Debug rendering disabled");
206         }
207 }
208
209 void MasterState::Exit() {
210         save.Write(player);
211         env.state.Switch(&unload);
212 }
213
214 void MasterState::OnLineSubmit(const std::string &line) {
215         if (line.empty()) {
216                 return;
217         }
218         if (line[0] == '/' && line.size() > 1 && line[1] != '/') {
219                 cli.Execute(player, line.substr(1));
220         } else {
221                 hud.PostMessage(line);
222         }
223 }
224
225 }
226 }