1 #include "MasterState.hpp"
3 #include "../app/Config.hpp"
4 #include "../app/Environment.hpp"
5 #include "../app/init.hpp"
6 #include "../app/TextureIndex.hpp"
7 #include "../io/WorldSave.hpp"
13 namespace standalone {
15 MasterState::MasterState(
18 const Generator::Config &gc,
19 const World::Config &wc,
26 , world(block_types, wc)
27 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
28 , player(*world.AddPlayer(config.player.name))
30 , hud(env, config, player)
31 , manip(env, player.GetEntity())
32 , input(world, player, manip)
33 , interface(config, env.keymap, input, *this)
35 , chunk_loader(world.Chunks(), generator, save)
36 , chunk_renderer(player.GetChunks())
38 , spawner(world, skeletons, env.rng)
39 , sky(env.loader.LoadCubeMap("skybox"))
40 , preload(env, chunk_loader, chunk_renderer)
41 , unload(env, world.Chunks(), save) {
42 TextureIndex tex_index;
43 env.loader.LoadBlockTypes("default", block_types, tex_index);
44 interface.SetInventorySlots(block_types.size() - 1);
45 generator.LoadTypes(block_types);
46 chunk_renderer.LoadTextures(env.loader, tex_index);
47 chunk_renderer.FogDensity(wc.fog_density);
49 spawner.LimitSkeletons(0, skeletons.size());
50 if (save.Exists(player)) {
57 MasterState::~MasterState() {
58 world.Chunks().UnregisterIndex(spawn_index);
62 void MasterState::OnResume() {
63 if (spawn_index.MissingChunks() > 0) {
64 env.state.Push(&preload);
66 if (config.input.mouse) {
67 env.window.GrabMouse();
75 void MasterState::OnPause() {
76 env.window.ReleaseMouse();
80 void MasterState::Handle(const SDL_Event &event) {
83 interface.HandlePress(event.key);
86 interface.HandleRelease(event.key);
88 case SDL_MOUSEBUTTONDOWN:
89 interface.HandlePress(event.button);
91 case SDL_MOUSEBUTTONUP:
92 interface.HandleRelease(event.button);
95 interface.Handle(event.motion);
98 interface.Handle(event.wheel);
108 void MasterState::Update(int dt) {
110 if (input.BlockFocus()) {
111 hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
112 } else if (input.EntityFocus()) {
113 hud.FocusEntity(*input.EntityFocus().entity);
117 hud.Display(block_types[player.GetInventorySlot() + 1]);
121 chunk_loader.Update(dt);
122 chunk_renderer.Update(dt);
124 glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
125 glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
126 glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
127 env.audio.Position(player.GetEntity().Position());
128 env.audio.Velocity(player.GetEntity().Velocity());
129 env.audio.Orientation(dir, up);
132 void MasterState::Render(Viewport &viewport) {
133 viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
134 if (config.video.world) {
135 chunk_renderer.Render(viewport);
136 world.Render(viewport);
137 sky.Render(viewport);
139 hud.Render(viewport);
143 void MasterState::SetAudio(bool b) {
144 config.audio.enabled = b;
146 hud.PostMessage("Audio enabled");
148 hud.PostMessage("Audio disabled");
152 void MasterState::SetVideo(bool b) {
153 config.video.world = b;
155 hud.PostMessage("World rendering enabled");
157 hud.PostMessage("World rendering disabled");
161 void MasterState::SetHUD(bool b) {
162 config.video.hud = b;
164 hud.PostMessage("HUD rendering enabled");
166 hud.PostMessage("HUD rendering disabled");
170 void MasterState::SetDebug(bool b) {
171 config.video.debug = b;
173 hud.PostMessage("Debug rendering enabled");
175 hud.PostMessage("Debug rendering disabled");
179 void MasterState::Exit() {
181 env.state.Switch(&unload);