1 #include "MasterState.hpp"
3 #include "../app/Config.hpp"
4 #include "../app/Environment.hpp"
5 #include "../app/init.hpp"
6 #include "../io/WorldSave.hpp"
12 namespace standalone {
14 MasterState::MasterState(
17 const Generator::Config &gc,
18 const World::Config &wc,
25 , world(res.block_types, wc)
26 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
27 , player(*world.AddPlayer(config.player.name))
29 , hud(env, config, player)
30 , manip(env, player.GetEntity())
31 , input(world, player, manip)
32 , interface(config, env.keymap, input, *this)
34 , chunk_loader(world.Chunks(), generator, save)
35 , chunk_renderer(player.GetChunks())
36 , spawner(world, res.models, env.rng)
37 , sky(env.loader.LoadCubeMap("skybox"))
38 , preload(env, chunk_loader, chunk_renderer)
39 , unload(env, world.Chunks(), save) {
40 res.Load(env.loader, "default");
41 if (res.models.size() < 2) {
42 throw std::runtime_error("need at least two models to run");
44 spawner.LimitModels(0, res.models.size());
45 interface.SetInventorySlots(res.block_types.size() - 1);
46 generator.LoadTypes(res.block_types);
47 chunk_renderer.LoadTextures(env.loader, res.tex_index);
48 chunk_renderer.FogDensity(wc.fog_density);
49 if (save.Exists(player)) {
56 MasterState::~MasterState() {
57 world.Chunks().UnregisterIndex(spawn_index);
61 void MasterState::OnResume() {
62 if (spawn_index.MissingChunks() > 0) {
63 env.state.Push(&preload);
65 if (config.input.mouse) {
66 env.window.GrabMouse();
74 void MasterState::OnPause() {
75 env.window.ReleaseMouse();
79 void MasterState::Handle(const SDL_Event &event) {
82 interface.HandlePress(event.key);
85 interface.HandleRelease(event.key);
87 case SDL_MOUSEBUTTONDOWN:
88 interface.HandlePress(event.button);
90 case SDL_MOUSEBUTTONUP:
91 interface.HandleRelease(event.button);
94 interface.Handle(event.motion);
97 interface.Handle(event.wheel);
107 void MasterState::Update(int dt) {
109 if (input.BlockFocus()) {
110 hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
111 } else if (input.EntityFocus()) {
112 hud.FocusEntity(*input.EntityFocus().entity);
116 hud.Display(res.block_types[player.GetInventorySlot() + 1]);
120 chunk_loader.Update(dt);
121 chunk_renderer.Update(dt);
123 glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
124 glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
125 glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
126 env.audio.Position(player.GetEntity().Position());
127 env.audio.Velocity(player.GetEntity().Velocity());
128 env.audio.Orientation(dir, up);
131 void MasterState::Render(Viewport &viewport) {
132 viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
133 if (config.video.world) {
134 chunk_renderer.Render(viewport);
135 world.Render(viewport);
136 sky.Render(viewport);
138 hud.Render(viewport);
142 void MasterState::SetAudio(bool b) {
143 config.audio.enabled = b;
145 hud.PostMessage("Audio enabled");
147 hud.PostMessage("Audio disabled");
151 void MasterState::SetVideo(bool b) {
152 config.video.world = b;
154 hud.PostMessage("World rendering enabled");
156 hud.PostMessage("World rendering disabled");
160 void MasterState::SetHUD(bool b) {
161 config.video.hud = b;
163 hud.PostMessage("HUD rendering enabled");
165 hud.PostMessage("HUD rendering disabled");
169 void MasterState::SetDebug(bool b) {
170 config.video.debug = b;
172 hud.PostMessage("Debug rendering enabled");
174 hud.PostMessage("Debug rendering disabled");
178 void MasterState::Exit() {
180 env.state.Switch(&unload);