1 #include "MasterState.hpp"
3 #include "../app/Config.hpp"
4 #include "../app/Environment.hpp"
5 #include "../app/init.hpp"
6 #include "../app/TextureIndex.hpp"
7 #include "../io/WorldSave.hpp"
13 namespace standalone {
15 MasterState::MasterState(
18 const Generator::Config &gc,
19 const World::Config &wc,
27 , world(block_types, wc)
28 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
29 , player(*world.AddPlayer(config.player.name))
31 , hud(env, config, player)
32 , manip(env, player.GetEntity())
33 , input(world, player, manip)
34 , interface(config, env.keymap, input, *this)
36 , chunk_loader(world.Chunks(), generator, save)
37 , chunk_renderer(player.GetChunks())
39 , spawner(world, skeletons, env.rng)
40 , sky(env.loader.LoadCubeMap("skybox"))
41 , preload(env, chunk_loader, chunk_renderer)
42 , unload(env, world.Chunks(), save) {
43 TextureIndex tex_index;
44 env.loader.LoadShapes("default", shapes);
45 env.loader.LoadBlockTypes("default", block_types, tex_index, shapes);
46 skeletons.Load(shapes);
47 spawner.LimitSkeletons(0, skeletons.size());
48 spawner.LoadTextures(tex_index);
49 interface.SetInventorySlots(block_types.size() - 1);
50 generator.LoadTypes(block_types);
51 chunk_renderer.LoadTextures(env.loader, tex_index);
52 chunk_renderer.FogDensity(wc.fog_density);
53 if (save.Exists(player)) {
60 MasterState::~MasterState() {
61 world.Chunks().UnregisterIndex(spawn_index);
65 void MasterState::OnResume() {
66 if (spawn_index.MissingChunks() > 0) {
67 env.state.Push(&preload);
69 if (config.input.mouse) {
70 env.window.GrabMouse();
78 void MasterState::OnPause() {
79 env.window.ReleaseMouse();
83 void MasterState::Handle(const SDL_Event &event) {
86 interface.HandlePress(event.key);
89 interface.HandleRelease(event.key);
91 case SDL_MOUSEBUTTONDOWN:
92 interface.HandlePress(event.button);
94 case SDL_MOUSEBUTTONUP:
95 interface.HandleRelease(event.button);
98 interface.Handle(event.motion);
101 interface.Handle(event.wheel);
111 void MasterState::Update(int dt) {
113 if (input.BlockFocus()) {
114 hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
115 } else if (input.EntityFocus()) {
116 hud.FocusEntity(*input.EntityFocus().entity);
120 hud.Display(block_types[player.GetInventorySlot() + 1]);
124 chunk_loader.Update(dt);
125 chunk_renderer.Update(dt);
127 glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
128 glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
129 glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
130 env.audio.Position(player.GetEntity().Position());
131 env.audio.Velocity(player.GetEntity().Velocity());
132 env.audio.Orientation(dir, up);
135 void MasterState::Render(Viewport &viewport) {
136 viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
137 if (config.video.world) {
138 chunk_renderer.Render(viewport);
139 world.Render(viewport);
140 sky.Render(viewport);
142 hud.Render(viewport);
146 void MasterState::SetAudio(bool b) {
147 config.audio.enabled = b;
149 hud.PostMessage("Audio enabled");
151 hud.PostMessage("Audio disabled");
155 void MasterState::SetVideo(bool b) {
156 config.video.world = b;
158 hud.PostMessage("World rendering enabled");
160 hud.PostMessage("World rendering disabled");
164 void MasterState::SetHUD(bool b) {
165 config.video.hud = b;
167 hud.PostMessage("HUD rendering enabled");
169 hud.PostMessage("HUD rendering disabled");
173 void MasterState::SetDebug(bool b) {
174 config.video.debug = b;
176 hud.PostMessage("Debug rendering enabled");
178 hud.PostMessage("Debug rendering disabled");
182 void MasterState::Exit() {
184 env.state.Switch(&unload);