1 #include "MasterState.hpp"
3 #include "../app/Config.hpp"
4 #include "../app/Environment.hpp"
5 #include "../app/init.hpp"
6 #include "../io/WorldSave.hpp"
12 namespace standalone {
14 MasterState::MasterState(
17 const Generator::Config &gc,
18 const World::Config &wc,
26 , world(res.block_types, wc)
27 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
28 , player(*world.AddPlayer(config.player.name))
30 , hud(env, config, player)
31 , manip(env.audio, sounds, player.GetEntity())
32 , input(world, player, manip)
33 , interface(config, env.keymap, input, *this)
35 , chunk_loader(world.Chunks(), generator, save)
36 , chunk_renderer(player.GetChunks())
37 , spawner(world, res.models, env.rng)
38 , sky(env.loader.LoadCubeMap("skybox"))
39 , preload(env, chunk_loader, chunk_renderer)
40 , unload(env, world.Chunks(), save)
41 , chat(env, *this, *this) {
42 res.Load(env.loader, "default");
43 if (res.models.size() < 2) {
44 throw std::runtime_error("need at least two models to run");
46 res.models[0].Instantiate(player.GetEntity().GetModel());
47 sounds.Load(env.loader, res.snd_index);
48 spawner.LimitModels(1, res.models.size());
49 interface.SetInventorySlots(res.block_types.size() - 1);
50 generator.LoadTypes(res.block_types);
51 chunk_renderer.LoadTextures(env.loader, res.tex_index);
52 chunk_renderer.FogDensity(wc.fog_density);
53 if (save.Exists(player)) {
55 glm::vec3 orient(glm::eulerAngles(player.GetEntity().Orientation()));
56 input.TurnHead(orient.x, orient.y);
62 MasterState::~MasterState() {
63 world.Chunks().UnregisterIndex(spawn_index);
67 void MasterState::OnResume() {
68 if (spawn_index.MissingChunks() > 0) {
69 env.state.Push(&preload);
71 if (config.input.mouse) {
72 env.window.GrabMouse();
78 hud.KeepMessages(false);
81 void MasterState::OnPause() {
82 env.window.ReleaseMouse();
86 void MasterState::Handle(const SDL_Event &event) {
89 // TODO: move to interface?
90 if (event.key.keysym.sym == SDLK_RETURN) {
91 env.state.Push(&chat);
92 hud.KeepMessages(true);
94 interface.HandlePress(event.key);
98 interface.HandleRelease(event.key);
100 case SDL_MOUSEBUTTONDOWN:
101 interface.HandlePress(event.button);
103 case SDL_MOUSEBUTTONUP:
104 interface.HandleRelease(event.button);
106 case SDL_MOUSEMOTION:
107 interface.Handle(event.motion);
110 interface.Handle(event.wheel);
120 void MasterState::Update(int dt) {
122 if (input.BlockFocus()) {
123 hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
124 } else if (input.EntityFocus()) {
125 hud.FocusEntity(*input.EntityFocus().entity);
129 hud.Display(res.block_types[player.GetInventorySlot() + 1]);
133 chunk_loader.Update(dt);
134 chunk_renderer.Update(dt);
136 glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
137 glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
138 glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
139 env.audio.Position(player.GetEntity().Position());
140 env.audio.Velocity(player.GetEntity().Velocity());
141 env.audio.Orientation(dir, up);
144 void MasterState::Render(Viewport &viewport) {
145 viewport.WorldPosition(
146 player.GetEntity().Transform(player.GetEntity().ChunkCoords())
147 * player.GetEntity().GetModel().EyesTransform());
148 if (config.video.world) {
149 chunk_renderer.Render(viewport);
150 world.Render(viewport);
151 sky.Render(viewport);
153 hud.Render(viewport);
157 void MasterState::SetAudio(bool b) {
158 config.audio.enabled = b;
160 hud.PostMessage("Audio enabled");
162 hud.PostMessage("Audio disabled");
166 void MasterState::SetVideo(bool b) {
167 config.video.world = b;
169 hud.PostMessage("World rendering enabled");
171 hud.PostMessage("World rendering disabled");
175 void MasterState::SetHUD(bool b) {
176 config.video.hud = b;
178 hud.PostMessage("HUD rendering enabled");
180 hud.PostMessage("HUD rendering disabled");
184 void MasterState::SetDebug(bool b) {
185 config.video.debug = b;
187 hud.PostMessage("Debug rendering enabled");
189 hud.PostMessage("Debug rendering disabled");
193 void MasterState::Exit() {
195 env.state.Switch(&unload);
198 void MasterState::OnLineSubmit(const std::string &line) {
199 hud.PostMessage(line);