]> git.localhorst.tv Git - blank.git/blob - src/standalone/MasterState.cpp
9cc154387e3f6becb55bf756b5df29606514f2fd
[blank.git] / src / standalone / MasterState.cpp
1 #include "MasterState.hpp"
2
3 #include "../app/Config.hpp"
4 #include "../app/Environment.hpp"
5 #include "../app/init.hpp"
6 #include "../io/WorldSave.hpp"
7
8 #include <SDL.h>
9
10
11 namespace blank {
12 namespace standalone {
13
14 MasterState::MasterState(
15         Environment &env,
16         Config &config,
17         const Generator::Config &gc,
18         const World::Config &wc,
19         const WorldSave &save
20 )
21 : config(config)
22 , env(env)
23 , res()
24 , sounds()
25 , save(save)
26 , world(res.block_types, wc)
27 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
28 , player(*world.AddPlayer(config.player.name))
29 , spawn_player(false)
30 , hud(env, config, player)
31 , manip(env.audio, sounds, player.GetEntity())
32 , input(world, player, manip)
33 , interface(config, env.keymap, input, *this)
34 , generator(gc)
35 , chunk_loader(world.Chunks(), generator, save)
36 , chunk_renderer(player.GetChunks())
37 , spawner(world, res.models, env.rng)
38 , sky(env.loader.LoadCubeMap("skybox"))
39 , preload(env, chunk_loader, chunk_renderer)
40 , unload(env, world.Chunks(), save)
41 , chat(env, *this, *this) {
42         res.Load(env.loader, "default");
43         if (res.models.size() < 2) {
44                 throw std::runtime_error("need at least two models to run");
45         }
46         res.models[0].Instantiate(player.GetEntity().GetModel());
47         sounds.Load(env.loader, res.snd_index);
48         spawner.LimitModels(1, res.models.size());
49         interface.SetInventorySlots(res.block_types.size() - 1);
50         generator.LoadTypes(res.block_types);
51         chunk_renderer.LoadTextures(env.loader, res.tex_index);
52         chunk_renderer.FogDensity(wc.fog_density);
53         if (save.Exists(player)) {
54                 save.Read(player);
55                 glm::vec3 orient(glm::eulerAngles(player.GetEntity().Orientation()));
56                 input.TurnHead(orient.x, orient.y);
57         } else {
58                 spawn_player = true;
59         }
60 }
61
62 MasterState::~MasterState() {
63         world.Chunks().UnregisterIndex(spawn_index);
64 }
65
66
67 void MasterState::OnResume() {
68         if (spawn_index.MissingChunks() > 0) {
69                 env.state.Push(&preload);
70                 return;
71         }
72         if (spawn_player) {
73                 // TODO: spawn
74                 spawn_player = false;
75         }
76         hud.KeepMessages(false);
77         OnFocus();
78 }
79
80 void MasterState::OnPause() {
81         OnBlur();
82 }
83
84 void MasterState::OnFocus() {
85         if (config.input.mouse) {
86                 env.window.GrabMouse();
87         }
88         interface.Unlock();
89 }
90
91 void MasterState::OnBlur() {
92         env.window.ReleaseMouse();
93         interface.Lock();
94 }
95
96
97 void MasterState::Handle(const SDL_Event &event) {
98         switch (event.type) {
99                 case SDL_KEYDOWN:
100                         // TODO: move to interface
101                         if (event.key.keysym.sym == SDLK_RETURN) {
102                                 env.state.Push(&chat);
103                                 hud.KeepMessages(true);
104                         } else {
105                                 interface.HandlePress(event.key);
106                         }
107                         break;
108                 case SDL_KEYUP:
109                         interface.HandleRelease(event.key);
110                         break;
111                 case SDL_MOUSEBUTTONDOWN:
112                         interface.HandlePress(event.button);
113                         break;
114                 case SDL_MOUSEBUTTONUP:
115                         interface.HandleRelease(event.button);
116                         break;
117                 case SDL_MOUSEMOTION:
118                         interface.Handle(event.motion);
119                         break;
120                 case SDL_MOUSEWHEEL:
121                         interface.Handle(event.wheel);
122                         break;
123                 case SDL_QUIT:
124                         Exit();
125                         break;
126                 default:
127                         break;
128         }
129 }
130
131 void MasterState::Update(int dt) {
132         input.Update(dt);
133         if (input.BlockFocus()) {
134                 hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
135         } else if (input.EntityFocus()) {
136                 hud.FocusEntity(*input.EntityFocus().entity);
137         } else {
138                 hud.FocusNone();
139         }
140         hud.Display(res.block_types[player.GetInventorySlot() + 1]);
141         hud.Update(dt);
142         spawner.Update(dt);
143         world.Update(dt);
144         chunk_loader.Update(dt);
145         chunk_renderer.Update(dt);
146
147         glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
148         glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
149         glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
150         env.audio.Position(player.GetEntity().Position());
151         env.audio.Velocity(player.GetEntity().Velocity());
152         env.audio.Orientation(dir, up);
153 }
154
155 void MasterState::Render(Viewport &viewport) {
156         viewport.WorldPosition(
157                 player.GetEntity().Transform(player.GetEntity().ChunkCoords())
158                 * player.GetEntity().GetModel().EyesTransform());
159         if (config.video.world) {
160                 chunk_renderer.Render(viewport);
161                 world.Render(viewport);
162                 sky.Render(viewport);
163         }
164         hud.Render(viewport);
165 }
166
167
168 void MasterState::SetAudio(bool b) {
169         config.audio.enabled = b;
170         if (b) {
171                 hud.PostMessage("Audio enabled");
172         } else {
173                 hud.PostMessage("Audio disabled");
174         }
175 }
176
177 void MasterState::SetVideo(bool b) {
178         config.video.world = b;
179         if (b) {
180                 hud.PostMessage("World rendering enabled");
181         } else {
182                 hud.PostMessage("World rendering disabled");
183         }
184 }
185
186 void MasterState::SetHUD(bool b) {
187         config.video.hud = b;
188         if (b) {
189                 hud.PostMessage("HUD rendering enabled");
190         } else {
191                 hud.PostMessage("HUD rendering disabled");
192         }
193 }
194
195 void MasterState::SetDebug(bool b) {
196         config.video.debug = b;
197         if (b) {
198                 hud.PostMessage("Debug rendering enabled");
199         } else {
200                 hud.PostMessage("Debug rendering disabled");
201         }
202 }
203
204 void MasterState::Exit() {
205         save.Write(player);
206         env.state.Switch(&unload);
207 }
208
209 void MasterState::OnLineSubmit(const std::string &line) {
210         if (!line.empty()) {
211                 hud.PostMessage(line);
212         }
213 }
214
215 }
216 }