1 #include "MasterState.hpp"
3 #include "../app/Config.hpp"
4 #include "../app/Environment.hpp"
5 #include "../app/init.hpp"
6 #include "../app/TextureIndex.hpp"
7 #include "../io/WorldSave.hpp"
13 namespace standalone {
15 MasterState::MasterState(
18 const Generator::Config &gc,
19 const World::Config &wc,
28 , world(block_types, wc)
29 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
30 , player(*world.AddPlayer(config.player.name))
32 , hud(env, config, player)
33 , manip(env, player.GetEntity())
34 , input(world, player, manip)
35 , interface(config, env.keymap, input, *this)
37 , chunk_loader(world.Chunks(), generator, save)
38 , chunk_renderer(player.GetChunks())
39 , spawner(world, models, env.rng)
40 , sky(env.loader.LoadCubeMap("skybox"))
41 , preload(env, chunk_loader, chunk_renderer)
42 , unload(env, world.Chunks(), save) {
43 TextureIndex tex_index;
44 env.loader.LoadShapes("default", shapes);
45 env.loader.LoadBlockTypes("default", block_types, tex_index, shapes);
46 env.loader.LoadModels("default", models, tex_index, shapes);
47 if (models.size() < 2) {
48 throw std::runtime_error("need at least two models to run");
50 spawner.LimitModels(0, models.size());
51 interface.SetInventorySlots(block_types.size() - 1);
52 generator.LoadTypes(block_types);
53 chunk_renderer.LoadTextures(env.loader, tex_index);
54 chunk_renderer.FogDensity(wc.fog_density);
55 if (save.Exists(player)) {
62 MasterState::~MasterState() {
63 world.Chunks().UnregisterIndex(spawn_index);
67 void MasterState::OnResume() {
68 if (spawn_index.MissingChunks() > 0) {
69 env.state.Push(&preload);
71 if (config.input.mouse) {
72 env.window.GrabMouse();
80 void MasterState::OnPause() {
81 env.window.ReleaseMouse();
85 void MasterState::Handle(const SDL_Event &event) {
88 interface.HandlePress(event.key);
91 interface.HandleRelease(event.key);
93 case SDL_MOUSEBUTTONDOWN:
94 interface.HandlePress(event.button);
96 case SDL_MOUSEBUTTONUP:
97 interface.HandleRelease(event.button);
100 interface.Handle(event.motion);
103 interface.Handle(event.wheel);
113 void MasterState::Update(int dt) {
115 if (input.BlockFocus()) {
116 hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
117 } else if (input.EntityFocus()) {
118 hud.FocusEntity(*input.EntityFocus().entity);
122 hud.Display(block_types[player.GetInventorySlot() + 1]);
126 chunk_loader.Update(dt);
127 chunk_renderer.Update(dt);
129 glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
130 glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
131 glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
132 env.audio.Position(player.GetEntity().Position());
133 env.audio.Velocity(player.GetEntity().Velocity());
134 env.audio.Orientation(dir, up);
137 void MasterState::Render(Viewport &viewport) {
138 viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
139 if (config.video.world) {
140 chunk_renderer.Render(viewport);
141 world.Render(viewport);
142 sky.Render(viewport);
144 hud.Render(viewport);
148 void MasterState::SetAudio(bool b) {
149 config.audio.enabled = b;
151 hud.PostMessage("Audio enabled");
153 hud.PostMessage("Audio disabled");
157 void MasterState::SetVideo(bool b) {
158 config.video.world = b;
160 hud.PostMessage("World rendering enabled");
162 hud.PostMessage("World rendering disabled");
166 void MasterState::SetHUD(bool b) {
167 config.video.hud = b;
169 hud.PostMessage("HUD rendering enabled");
171 hud.PostMessage("HUD rendering disabled");
175 void MasterState::SetDebug(bool b) {
176 config.video.debug = b;
178 hud.PostMessage("Debug rendering enabled");
180 hud.PostMessage("Debug rendering disabled");
184 void MasterState::Exit() {
186 env.state.Switch(&unload);