1 #ifndef BLANK_STANDALONE_UNLOADSTATE_HPP_
2 #define BLANK_STANDALONE_UNLOADSTATE_HPP_
4 #include "../app/State.hpp"
6 #include "../ui/Progress.hpp"
19 namespace standalone {
25 UnloadState(Environment &, ChunkStore &, const WorldSave &);
29 void Handle(const SDL_Event &) override;
30 void Update(int dt) override;
31 void Render(Viewport &) override;
36 const WorldSave &save;
38 std::list<Chunk>::iterator cur;
39 std::list<Chunk>::iterator end;
42 std::size_t per_update;