1 #ifndef BLANK_UI_INTERFACE_HPP_
2 #define BLANK_UI_INTERFACE_HPP_
5 #include "../app/FPSController.hpp"
6 #include "../app/IntervalTimer.hpp"
7 #include "../graphics/Font.hpp"
8 #include "../model/geometry.hpp"
9 #include "../model/OutlineModel.hpp"
10 #include "../world/Block.hpp"
13 #include <glm/glm.hpp>
28 float move_velocity = 0.005f;
29 float pitch_sensitivity = -0.0025f;
30 float yaw_sensitivity = -0.001f;
32 bool keyboard_disabled = false;
33 bool mouse_disabled = false;
34 bool visual_disabled = false;
37 Interface(const Config &, const Assets &, const FrameCounter &, World &);
39 void HandlePress(const SDL_KeyboardEvent &);
40 void HandleRelease(const SDL_KeyboardEvent &);
41 void Handle(const SDL_MouseMotionEvent &);
42 void HandlePress(const SDL_MouseButtonEvent &);
43 void HandleRelease(const SDL_MouseButtonEvent &);
44 void Handle(const SDL_MouseWheelEvent &);
46 void Resize(const Viewport &);
51 void ToggleCollision();
55 void RemoveBlock() noexcept;
57 void PrintBlockInfo();
58 void PrintChunkInfo();
59 void PrintLightInfo();
60 void PrintSelectionInfo();
61 void Print(const Block &);
64 void SelectPrevious();
71 void Render(Viewport &) noexcept;
77 const FrameCounter &counter;
89 glm::mat4 outline_transform;
93 SpriteModel counter_sprite;
94 glm::mat4 counter_transform;
96 SDL_Color counter_color;
100 IntervalTimer place_timer;
101 IntervalTimer remove_timer;
106 glm::tvec3<int> fwd, rev;