1 #ifndef BLANK_UI_PROGRESS_HPP_
2 #define BLANK_UI_PROGRESS_HPP_
4 #include "FixedText.hpp"
15 explicit Progress(Font &) noexcept;
17 void Position(const glm::vec3 &p, Gravity g) noexcept { text.Position(p, g); }
18 void Template(const char *t) noexcept { tpl = t; }
20 void Update(int current, int total);
21 void Render(Viewport &) noexcept;