5 void Entity::Update(float dt, Vector<float> extAcc, Vector<float> tv) {
6 const Vector<float> totAcc = acc + extAcc;
7 Move((dt * vel) + (totAcc * dt * dt / 2.0f));
9 if (vel.x > tv.x) vel.x = tv.x;
10 if (vel.y > tv.y) vel.y = tv.y;
13 void Entity::Move(Vector<float> delta) {