1 #ifndef BLANK_WORLD_PLAYER_HPP_
2 #define BLANK_WORLD_PLAYER_HPP_
14 Player(Entity &e, ChunkIndex &i);
17 Entity &GetEntity() const noexcept { return entity; }
18 const std::string &Name() const noexcept { return entity.Name(); }
19 Ray Aim() const { return entity.Aim(entity.ChunkCoords()); }
21 ChunkIndex &GetChunks() const noexcept { return chunks; }
23 void SetInventorySlot(int i) noexcept { inv_slot = i; }
24 int GetInventorySlot() const noexcept { return inv_slot; }