1 #ifndef ORBI_TILESET_H_
2 #define ORBI_TILESET_H_
4 #include "../graphics/Sprite.h"
5 #include "../graphics/Vector.h"
18 Tileset(Texture &&, Vector<int> size);
20 Vector<int> TileSize() const { return tileSize; }
22 void DrawFG(Canvas &, Vector<int> to, const World &, Vector<int> at);