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simplify ray/chunk intersection test
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1 #ifndef BLANK_WORLD_WORLDMANIPULATOR_HPP_
2 #define BLANK_WORLD_WORLDMANIPULATOR_HPP_
3
4
5 namespace blank {
6
7 class Block;
8 class Chunk;
9
10 struct WorldManipulator {
11
12         virtual void SetBlock(Chunk &, int, const Block &) = 0;
13
14 };
15
16 }
17
18 #endif