1 #include "MasterState.hpp"
3 #include "../app/Config.hpp"
4 #include "../app/Environment.hpp"
5 #include "../app/init.hpp"
6 #include "../io/WorldSave.hpp"
12 namespace standalone {
14 MasterState::MasterState(
17 const Generator::Config &gc,
18 const World::Config &wc,
26 , world(res.block_types, wc)
27 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
28 , player(*world.AddPlayer(config.player.name))
30 , hud(env, config, player)
31 , manip(env.audio, sounds, player.GetEntity())
32 , input(world, player, manip)
33 , interface(config, env.keymap, input, *this)
35 , chunk_loader(world.Chunks(), generator, save)
36 , chunk_renderer(player.GetChunks())
37 , spawner(world, res.models, env.rng)
38 , sky(env.loader.LoadCubeMap("skybox"))
40 , preload(env, chunk_loader, chunk_renderer)
41 , unload(env, world.Chunks(), save)
42 , chat(env, *this, *this) {
43 res.Load(env.loader, "default");
44 if (res.models.size() < 2) {
45 throw std::runtime_error("need at least two models to run");
47 res.models[0].Instantiate(player.GetEntity().GetModel());
48 sounds.Load(env.loader, res.snd_index);
49 spawner.LimitModels(1, res.models.size());
50 interface.SetInventorySlots(res.block_types.size() - 1);
51 generator.LoadTypes(res.block_types);
52 chunk_renderer.LoadTextures(env.loader, res.tex_index);
53 chunk_renderer.FogDensity(wc.fog_density);
54 if (save.Exists(player)) {
61 MasterState::~MasterState() {
62 world.Chunks().UnregisterIndex(spawn_index);
66 void MasterState::OnResume() {
67 if (spawn_index.MissingChunks() > 0) {
68 env.state.Push(&preload);
75 hud.KeepMessages(false);
79 void MasterState::OnPause() {
83 void MasterState::OnFocus() {
84 if (config.input.mouse) {
85 env.window.GrabMouse();
90 void MasterState::OnBlur() {
91 env.window.ReleaseMouse();
96 void MasterState::Handle(const SDL_Event &event) {
99 // TODO: move to interface
100 if (event.key.keysym.sym == SDLK_RETURN) {
102 env.state.Push(&chat);
103 hud.KeepMessages(true);
104 } else if (event.key.keysym.sym == SDLK_SLASH) {
106 env.state.Push(&chat);
107 hud.KeepMessages(true);
109 interface.HandlePress(event.key);
113 interface.HandleRelease(event.key);
115 case SDL_MOUSEBUTTONDOWN:
116 interface.HandlePress(event.button);
118 case SDL_MOUSEBUTTONUP:
119 interface.HandleRelease(event.button);
121 case SDL_MOUSEMOTION:
122 interface.Handle(event.motion);
125 interface.Handle(event.wheel);
135 void MasterState::Update(int dt) {
138 if (input.BlockFocus()) {
139 hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
140 } else if (input.EntityFocus()) {
141 hud.FocusEntity(*input.EntityFocus().entity);
145 hud.Display(res.block_types[player.GetInventorySlot() + 1]);
147 chunk_loader.Update(dt);
148 chunk_renderer.Update(dt);
150 glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
151 glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
152 glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
153 env.audio.Position(player.GetEntity().Position());
154 env.audio.Velocity(player.GetEntity().Velocity());
155 env.audio.Orientation(dir, up);
158 void MasterState::Render(Viewport &viewport) {
159 viewport.WorldPosition(player.GetEntity().ViewTransform(player.GetEntity().ChunkCoords()));
160 if (config.video.world) {
161 chunk_renderer.Render(viewport);
162 world.Render(viewport);
163 if (config.video.debug) {
164 world.RenderDebug(viewport);
166 sky.Render(viewport);
168 hud.Render(viewport);
172 void MasterState::SetAudio(bool b) {
173 config.audio.enabled = b;
175 hud.PostMessage("Audio enabled");
177 hud.PostMessage("Audio disabled");
181 void MasterState::SetVideo(bool b) {
182 config.video.world = b;
184 hud.PostMessage("World rendering enabled");
186 hud.PostMessage("World rendering disabled");
190 void MasterState::SetHUD(bool b) {
191 config.video.hud = b;
193 hud.PostMessage("HUD rendering enabled");
195 hud.PostMessage("HUD rendering disabled");
199 void MasterState::SetDebug(bool b) {
200 config.video.debug = b;
202 hud.PostMessage("Debug rendering enabled");
204 hud.PostMessage("Debug rendering disabled");
208 void MasterState::Exit() {
210 env.state.Switch(&unload);
213 void MasterState::OnLineSubmit(const std::string &line) {
217 if (line[0] == '/' && line.size() > 1 && line[1] != '/') {
218 cli.Execute(player, line.substr(1));
220 hud.PostMessage(line);