1 #include "MasterState.hpp"
3 #include "../app/Config.hpp"
4 #include "../app/Environment.hpp"
5 #include "../app/init.hpp"
6 #include "../geometry/distance.hpp"
7 #include "../io/WorldSave.hpp"
13 namespace standalone {
15 MasterState::MasterState(
18 const Generator::Config &gc,
19 const World::Config &wc,
27 , world(res.block_types, wc)
28 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
29 , player(*world.AddPlayer(config.player.name))
31 , hud(env, config, player)
32 , manip(env.audio, sounds, player.GetEntity())
33 , input(world, player, manip)
34 , interface(config, env.keymap, input, *this)
36 , chunk_loader(world.Chunks(), generator, save)
37 , chunk_renderer(player.GetChunks())
38 , spawner(world, res.models, env.rng)
39 , sky(env.loader.LoadCubeMap("skybox"))
41 , preload(env, chunk_loader, chunk_renderer)
42 , unload(env, world.Chunks(), save)
43 , chat(env, *this, *this) {
44 res.Load(env.loader, "default");
45 if (res.models.size() < 2) {
46 throw std::runtime_error("need at least two models to run");
48 res.models[0].Instantiate(player.GetEntity().GetModel());
49 sounds.Load(env.loader, res.snd_index);
50 spawner.LimitModels(1, res.models.size());
51 interface.SetInventorySlots(res.block_types.size() - 1);
52 generator.LoadTypes(res.block_types);
53 chunk_renderer.LoadTextures(env.loader, res.tex_index);
54 chunk_renderer.FogDensity(wc.fog_density);
55 if (save.Exists(player)) {
62 MasterState::~MasterState() {
63 world.Chunks().UnregisterIndex(spawn_index);
67 void MasterState::OnResume() {
68 if (spawn_index.MissingChunks() > 0) {
69 env.state.Push(&preload);
76 hud.KeepMessages(false);
80 void MasterState::OnPause() {
84 void MasterState::OnFocus() {
85 if (config.input.mouse) {
86 env.window.GrabMouse();
91 void MasterState::OnBlur() {
92 env.window.ReleaseMouse();
97 void MasterState::Handle(const SDL_Event &event) {
100 // TODO: move to interface
101 if (event.key.keysym.sym == SDLK_RETURN) {
103 env.state.Push(&chat);
104 hud.KeepMessages(true);
105 } else if (event.key.keysym.sym == SDLK_SLASH) {
107 env.state.Push(&chat);
108 hud.KeepMessages(true);
110 interface.HandlePress(event.key);
114 interface.HandleRelease(event.key);
116 case SDL_MOUSEBUTTONDOWN:
117 interface.HandlePress(event.button);
119 case SDL_MOUSEBUTTONUP:
120 interface.HandleRelease(event.button);
122 case SDL_MOUSEMOTION:
123 interface.Handle(event.motion);
126 interface.Handle(event.wheel);
136 void MasterState::Update(int dt) {
139 if (input.BlockFocus()) {
140 hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
141 } else if (input.EntityFocus()) {
142 hud.FocusEntity(*input.EntityFocus().entity);
146 hud.Display(res.block_types[player.GetInventorySlot() + 1]);
148 chunk_loader.Update(dt);
149 chunk_renderer.Update(dt);
151 glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
152 glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
153 glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
154 env.audio.Position(player.GetEntity().Position());
155 env.audio.Velocity(player.GetEntity().Velocity());
156 env.audio.Orientation(dir, up);
159 void MasterState::Render(Viewport &viewport) {
160 viewport.WorldPosition(player.GetEntity().ViewTransform(player.GetEntity().ChunkCoords()));
161 if (config.video.world) {
162 chunk_renderer.Render(viewport);
163 world.Render(viewport);
164 if (config.video.debug) {
165 world.RenderDebug(viewport);
167 sky.Render(viewport);
169 hud.Render(viewport);
173 void MasterState::SetAudio(bool b) {
174 config.audio.enabled = b;
176 hud.PostMessage("Audio enabled");
178 hud.PostMessage("Audio disabled");
182 void MasterState::SetVideo(bool b) {
183 config.video.world = b;
185 hud.PostMessage("World rendering enabled");
187 hud.PostMessage("World rendering disabled");
191 void MasterState::SetHUD(bool b) {
192 config.video.hud = b;
194 hud.PostMessage("HUD rendering enabled");
196 hud.PostMessage("HUD rendering disabled");
200 void MasterState::SetDebug(bool b) {
201 config.video.debug = b;
203 hud.PostMessage("Debug rendering enabled");
205 hud.PostMessage("Debug rendering disabled");
209 void MasterState::NextCamera() {
210 if (iszero(env.viewport.CameraOffset())) {
211 env.viewport.OffsetCamera(glm::vec3(0.0f, 0.0f, -5.0f));
213 env.viewport.OffsetCamera(glm::vec3(0.0f, 0.0f, 0.0f));
217 void MasterState::Exit() {
219 env.state.Switch(&unload);
222 void MasterState::OnLineSubmit(const std::string &line) {
226 if (line[0] == '/' && line.size() > 1 && line[1] != '/') {
227 cli.Execute(player, line.substr(1));
229 hud.PostMessage(line);