1 #ifndef BLANK_STANDALONE_UNLOADSTATE_HPP_
2 #define BLANK_STANDALONE_UNLOADSTATE_HPP_
4 #include "../shared/ProgressState.hpp"
17 namespace standalone {
20 : public ProgressState {
23 UnloadState(Environment &, ChunkStore &, const WorldSave &);
27 void Handle(const SDL_Event &) override;
28 void Update(int dt) override;
33 const WorldSave &save;
34 std::list<Chunk>::iterator cur;
35 std::list<Chunk>::iterator end;
38 std::size_t per_update;