1 #ifndef BLANK_UI_INTERACTIVEMANIPULATOR_HPP_
2 #define BLANK_UI_INTERACTIVEMANIPULATOR_HPP_
4 #include "../world/WorldManipulator.hpp"
6 #include "../audio/Sound.hpp"
15 class InteractiveManipulator
16 : public WorldManipulator {
19 explicit InteractiveManipulator(Audio &, const SoundBank &, Entity &);
21 void SetBlock(Chunk &, int, const Block &) override;
26 const SoundBank &sounds;