################################################################################ # Automatically-generated file. Do not edit! ################################################################################ # Add inputs and outputs from these tool invocations to the build variables CPP_SRCS += \ ../src/common/GameConfig.cpp \ ../src/common/GameState.cpp \ ../src/common/Hero.cpp \ ../src/common/Ikari.cpp \ ../src/common/Inventory.cpp \ ../src/common/Item.cpp \ ../src/common/Script.cpp \ ../src/common/ScriptRunner.cpp \ ../src/common/Spell.cpp \ ../src/common/Stats.cpp \ ../src/common/TargetingMode.cpp OBJS += \ ./src/common/GameConfig.o \ ./src/common/GameState.o \ ./src/common/Hero.o \ ./src/common/Ikari.o \ ./src/common/Inventory.o \ ./src/common/Item.o \ ./src/common/Script.o \ ./src/common/ScriptRunner.o \ ./src/common/Spell.o \ ./src/common/Stats.o \ ./src/common/TargetingMode.o CPP_DEPS += \ ./src/common/GameConfig.d \ ./src/common/GameState.d \ ./src/common/Hero.d \ ./src/common/Ikari.d \ ./src/common/Inventory.d \ ./src/common/Item.d \ ./src/common/Script.d \ ./src/common/ScriptRunner.d \ ./src/common/Spell.d \ ./src/common/Stats.d \ ./src/common/TargetingMode.d # Each subdirectory must supply rules for building sources it contributes src/common/%.o: ../src/common/%.cpp @echo 'Building file: $<' @echo 'Invoking: GCC C++ Compiler' g++ -DNDEBUG -I/usr/include/SDL -O3 -Wall -Werror -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<" @echo 'Finished building: $<' @echo ' '