block placement/removal timers currently block placement and removal is instantaneous. it should actually take some time to place and remove a block. with removal timing depending on the tool used to remove the block composite entity animations complex entities are made up of part which have their own local transform that can be animated (like e.g. an arm or head) textures do I need to say anything? :) command line usefull for development and later on world administration font rendering mostly for labelled blocks and some ui elements networking exchange of chunks and entities persistence unloaded chunks should be saved to disk and restored when they are loaded again launcher ui select or create a world with configurable parameters entity ai pathfinding, chase and roam states (block) lighting light levels are roughtly implemented. the shader has to be adjusted so they actually have an impact on the resulting color gravity maybe like light levels? should also store a direction with it in that case. also, global gravity may be a world option. block attributes when blocks are not just a solid rock of color, attributes may become interesting. like labels on signs and contents of containers chunk traversal maybe the chunk loader should keep an index of interesting, if not all chunks by position, possibly base-relative transparency (blocks and entities) transparent blocks because awesome world generator that is not boring maybe divide into biomes and add special features like settlements, ruins, all kinds of interesting stuff