Packets ======= Ping ---- To tell the other side we're still alive. Both server and client will send this if they haven't sent something in a while. Code: 0 Payload: none Login ----- Sent from client to serveri as a request to join. The server may respond negatively if the player name is already taken or some cap has been reached. Code: 1 Payload: player name, max 32 byte UTF-8 string, shorter names should be zero terminated