I want to thank: Glenn Fiedler for his excellent series on game programming in general and networked physics in particular. The site is http://gafferongames.com/ and I can highly recommend his articles. Stefan Gustavson for his implementation of simplex noise. The one I'm using doesn't resemble much of his original due to language adaptation, customization, and optimization, but I started out from his and it's working nicely. The libnoise Project despite not using their library I have learned a lot about noise and terrain generation there. The library as well as documentation can be found on sourceforge: http://libnoise.sourceforge.net/ The Folks at http://www.opengl-tutorial.org/ I made my first steps with OpenGL following this tutorial (and this very project, as one can witness in earlier commits) and from there acquired the rest through reading their sources and the OpenGL documentation itself.