Arguments ========= Runtime ------- [-n] terminate after frames -t terminate after milliseconds [-n] -t terminate after n frames, assume milliseconds pass each frame Application ----------- -d disable double buffering -m set sample size to (samples per pixel) --no-vsync disable vsync Interface --------- --no-keyboard disable keyboard input handling --no-mouse disable mouse input handling --no-hud disable HUD drawing (includes the selected block outline) World ----- blank -s use (unsigned integer) as the world seed. default is 0 Controls ======== Move around with WSAD, shift, and space, look around with mouse motion. Mouse button 1 deletes the block you're pointing at, button 2 selects it as the active block, and button 3 places the active block next to the one you're pointing at. As an alternative to picking, you can also use the mousewheel up/down to flip through available blocks. Q changes the face of the active block (loops over up, down, right, left, front, and back) and E changes the turn (none, left, around, and right). Pressing B prints details about the block you're pointing at and P prints info about the active block. L spits out the player position and light level there. C dumps info about the chunk of the pointed at block.