Sprite flashSprite { image: :"flash.png", size: <96, 96> } export Capsule flash { name: "Flash", alignment: "LIGHT", maxHealth: 5, stats: Stats { atp: 12, dfp: 18, str: 2, agl: 11, int: 16, gut: 23, mgr: 11 }, classes: [ CapsuleClass { name: "4", tribe: "Twinkle", battleSprite: flashSprite, meleeAnimation: SimpleAnimation { sprite: Sprite { image: :"melee-maxim.png", size: <96,96> }, frametime: 66, // two "frames" framecount: 4 }, attackAnimation: ComplexAnimation { sprite: flashSprite, frametime: fourFramesTime, repeat: false, frames: [ ComplexAnimationFrame { column: 0, row: 1, disposition: < 0, -16> }, { column: 0, row: 0, disposition: < 0, -16> }, { column: 0, row: 1, disposition: < 0, -16> }, { column: 0, row: 0, disposition: < 0, -16> } ] }, healthBoost: 208, statBoost: Stats { atp: 38, dfp: 71, str: 24, agl: 78, int: 195, gut: 12, // TODO: this is probably higher, but clipped at 199 mgr: 135 } } ] }