export Sprite potionIcon { image: "test-data/item-icons.png", size: <16,16> } export Sprite ballIcon { image: "test-data/item-icons.png", size: <16,16>, offset: <0,16> } export Sprite crankIcon { image: "test-data/item-icons.png", size: <16,16>, offset: <0,32> } export Sprite spearIcon { image: "test-data/item-icons.png", size: <16,16>, offset: <0,48> } export Sprite swordIcon { image: "test-data/item-icons.png", size: <16,16>, offset: <0,64> } export Sprite axIcon { image: "test-data/item-icons.png", size: <16,16>, offset: <0,80> } export Sprite rodIcon { image: "test-data/item-icons.png", size: <16,16>, offset: <0,96> } export Sprite armorIcon { image: "test-data/item-icons.png", size: <16,16>, offset: <0,112> } export Sprite shieldIcon { image: "test-data/item-icons.png", size: <16,16>, offset: <0,128> } export Sprite helmetIcon { image: "test-data/item-icons.png", size: <16,16>, offset: <0,144> } export Sprite ringIcon { image: "test-data/item-icons.png", size: <16,16>, offset: <0,160> } export Sprite jewelIcon { image: "test-data/item-icons.png", size: <16,16>, offset: <0,176> } export SimpleAnimation swordAttackAnimation { sprite: Sprite { image: "test-data/attack-sword.png", size: <96,96> }, frametime: twoFramesTime, repeat: false, framecount: 4 } export Item antidoteItem { name: "Antidote", menuicon: potionIcon, battle: true, targets: TargetingMode { ally: true, single: true } } export Item escapeItem { name: "Escape", battle: false } export Item hiPotionItem { name: "Hi-Potion", menuicon: potionIcon, battle: true, targets: TargetingMode { ally: true, single: true } } export Item magicJarItem { name: "Magic jar", menuicon: potionIcon, battle: true, targets: TargetingMode { ally: true, single: true } } export Item powerPotionItem { name: "Power potion", menuicon: potionIcon, battle: false } export Item sleepBallItem { name: "Sleep ball", menuicon: ballIcon, battle: true, targets: TargetingMode { enemy: true, single: true } } export Item zirconArmorItem { name: "Zircon armor", menuicon: armorIcon, battle: false, ikari: magicCureIkari } export Item zircoSwordItem { name: "Zirco sword", menuicon: swordIcon, battle: false, targets: TargetingMode { enemy: true, single: true }, ikari: firestormIkari, attackanimation: swordAttackAnimation }