include "ikaris.l2h" include "items.l2h" include "spells.l2h" Number frameTime 33 Number twoFramesTime 66 Number fourFramesTime 132 Number fiveFramesTime 165 // darn, i really need to implement expressions export PartyLayout monstersLayout { positions: [ < 88, 88>, <128, 88>, <168, 88>, <208, 88> ] } export PartyLayout heroesLayout { positions: [ < 48,136>, <128,136>, < 80,152>, <160,152> ] } Sprite lizardSprite { image: :"monster.png", size: <64,64> } export Monster lizard { name: "Lizard", sprite: lizardSprite, level: 1, maxHealth: 8, health: 8, stats: Stats { atp: 14, dfp: 6, str: 6, agl: 6, int: 6, gut: 6, mgr: 6 }, attackAnimation: ComplexAnimation { sprite: lizardSprite, frametime: fourFramesTime, repeat: false, frames: [ ComplexAnimationFrame { column: 0, row: 1, disposition: < 0, 16> }, { column: 0, row: 0, disposition: < 0, 16> }, { column: 0, row: 1, disposition: < 0, 16> }, { column: 0, row: 0, disposition: < 0, 16> } ] }, meleeAnimation: SimpleAnimation { sprite: Sprite { image: :"attack-monster.png", size: <96,64> }, frametime: frameTime, framecount: 14 } } Sprite maximSprite { image: :"maxim.png", size: <64,64> } export Hero maxim { name: "Maxim", level: 1, battleSprite: maximSprite, maxHealth: 33, health: 33, maxMana: 20, mana: 20, ip: 0, stats: Stats { atp: 28, dfp: 22, str: 28, agl: 17, int: 14, gut: 100, mgr: 10 }, attackAnimation: ComplexAnimation { sprite: maximSprite, frametime: frameTime, repeat: false, frames: [ ComplexAnimationFrame { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 4,-1> }, { column: 1, row: 0, disposition: < 4,-1> }, { column: 2, row: 0, disposition: < 4,-2> }, { column: 2, row: 0, disposition: < 4,-2> }, { column: 2, row: 0, disposition: < 6,-2> }, { column: 2, row: 0, disposition: < 6,-2> }, { column: 2, row: 1, disposition: < 6,-1> }, { column: 2, row: 1, disposition: < 3,-1> }, { column: 2, row: 1, disposition: < 3,-1> }, { column: 2, row: 1, disposition: < 0, 0> }, { column: 2, row: 2, disposition: < 0, 0> }, { column: 2, row: 2, disposition: < 0, 0> }, { column: 2, row: 2, disposition: < 2, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> } ] }, spellAnimation: ComplexAnimation { sprite: maximSprite, frametime: fiveFramesTime, repeat: false, frames: [ ComplexAnimationFrame { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 1, disposition: < 0, 0> } ] }, meleeAnimation: SimpleAnimation { sprite: Sprite { image: :"melee-maxim.png", size: <96,96> }, frametime: twoFramesTime, framecount: 4 }, mapEntity: Entity { animation: SimpleAnimation{ sprite: Sprite { image: :"maxim-map.png", size: <32,64> }, frametime: 120, framecount: 2 }, spriteOffset: <0,-32> } } Sprite selanSprite { image: :"selan.png", size: <64,64> } export Hero selan { name: "Selan", level: 1, battleSprite: selanSprite, maxHealth: 28, health: 28, maxMana: 23, mana: 23, ip: 0, stats: Stats { atp: 23, dfp: 21, str: 23, agl: 19, int: 22, gut: 80, mgr: 13 }, attackAnimation: ComplexAnimation { sprite: selanSprite, frametime: frameTime, repeat: false, frames: [ ComplexAnimationFrame { column: 1, row: 0, disposition: < 4, 0> }, { column: 1, row: 0, disposition: < 4, 0> }, { column: 1, row: 0, disposition: < 8, 2> }, { column: 2, row: 0, disposition: <10, 4> }, { column: 2, row: 0, disposition: <14, 4> }, { column: 2, row: 0, disposition: <12, 2> }, { column: 2, row: 0, disposition: <12, 2> }, { column: 2, row: 0, disposition: <12, 2> }, { column: 2, row: 1, disposition: <14, 2> }, { column: 2, row: 1, disposition: <14, 2> }, { column: 2, row: 1, disposition: < 2, 0> }, { column: 2, row: 2, disposition: <-2,-4> }, { column: 2, row: 2, disposition: <-8,-8> }, { column: 2, row: 2, disposition: < 0, 0> } ] }, spellAnimation: ComplexAnimation { sprite: selanSprite, frametime: frameTime, repeat: false, frames: [ ComplexAnimationFrame { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 1, disposition: < 0, 0> }, { column: 3, row: 1, disposition: < 0, 0> }, { column: 3, row: 2, disposition: < 0, 0> }, { column: 3, row: 2, disposition: < 0, 0> }, { column: 3, row: 2, disposition: < 0, 0> }, { column: 3, row: 3, disposition: < 0, 0> }, { column: 3, row: 3, disposition: < 0, 0> } ] }, meleeAnimation: SimpleAnimation { sprite: Sprite { image: :"melee-selan.png", size: <96,96> }, frametime: twoFramesTime, framecount: 4 }, mapEntity: Entity { animation: SimpleAnimation{ sprite: Sprite { image: :"selan-map.png", size: <32,64> }, frametime: 120, framecount: 2 }, spriteOffset: <0,-32> } } Sprite guySprite { image: :"guy.png", size: <64,64> } export Hero guy { name: "Guy", level: 1, battleSprite: guySprite, maxHealth: 38, health: 38, maxMana: 0, mana: 0, ip: 0, stats: Stats { atp: 38, dfp: 25, str: 38, agl: 13, int: 8, gut: 90, mgr: 8 }, attackAnimation: ComplexAnimation { sprite: guySprite, frametime: frameTime, repeat: false, frames: [ ComplexAnimationFrame { column: 1, row: 0, disposition: <-4, 0> }, { column: 1, row: 0, disposition: <-4, 0> }, { column: 1, row: 0, disposition: <-8, 0> }, { column: 1, row: 0, disposition: <-8, 0> }, { column: 2, row: 0, disposition: <-8, 0> }, { column: 2, row: 0, disposition: <-8, 0> }, { column: 2, row: 0, disposition: <-4, 0> }, { column: 2, row: 0, disposition: < 0, 0> }, { column: 2, row: 0, disposition: < 0, 0> }, { column: 2, row: 1, disposition: < 0, 0> }, { column: 2, row: 1, disposition: < 4, 0> }, { column: 2, row: 1, disposition: <10, 0> }, { column: 2, row: 2, disposition: <10, 0> }, { column: 2, row: 2, disposition: < 0, 0> } ] }, meleeAnimation: SimpleAnimation { sprite: Sprite { image: :"melee-guy.png", size: <96,96> }, frametime: fourFramesTime, framecount: 4 }, mapEntity: Entity { animation: SimpleAnimation{ sprite: Sprite { image: :"guy-map.png", size: <32,64> }, frametime: 120, framecount: 2 }, spriteOffset: <0,-32> } } Sprite dekarSprite { image: :"dekar.png", size: <64,64> } export Hero dekar { name: "Dekar", level: 1, battleSprite: dekarSprite, maxHealth: 38, health: 38, maxMana: 0, mana: 0, ip: 0, stats: Stats { atp: 46, dfp: 29, str: 46, agl: 13, int: 7, gut: 100, mgr: 5 }, attackAnimation: ComplexAnimation { sprite: dekarSprite, frametime: frameTime, repeat: false, frames: [ ComplexAnimationFrame { column: 1, row: 0, disposition: < 4, 0> }, { column: 1, row: 0, disposition: < 8, 2> }, { column: 2, row: 0, disposition: <12, 4> }, { column: 2, row: 0, disposition: <16, 4> }, { column: 2, row: 0, disposition: <10, 2> }, { column: 2, row: 0, disposition: <10, 2> }, { column: 2, row: 0, disposition: <10, 2> }, { column: 2, row: 0, disposition: <10, 2> }, { column: 2, row: 1, disposition: < 6, 2> }, { column: 2, row: 1, disposition: < 0, 0> }, { column: 2, row: 2, disposition: <-2, 0> }, { column: 2, row: 2, disposition: < 0, 0> }, { column: 2, row: 2, disposition: < 0, 0> }, { column: 2, row: 2, disposition: < 0, 0> } ] }, spellAnimation: ComplexAnimation { sprite: dekarSprite, frametime: twoFramesTime, repeat: false, frames: [ ComplexAnimationFrame { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 1, disposition: < 0, 0> }, { column: 3, row: 1, disposition: < 0, 0> }, { column: 3, row: 2, disposition: < 0, 0> }, { column: 3, row: 2, disposition: < 0, 0> }, { column: 3, row: 2, disposition: < 0, 0> } ] }, meleeAnimation: SimpleAnimation { sprite: Sprite { image: :"melee-dekar.png", size: <96,96> }, frametime: twoFramesTime, framecount: 4 }, mapEntity: Entity { animation: SimpleAnimation{ sprite: Sprite { image: :"dekar-map.png", size: <32,64> }, frametime: 120, framecount: 2 }, spriteOffset: <0,-32> } } Sprite handCursor { image: :"cursor-hand.png", size: <32,32> } Font normalFont { sprite: Sprite { image: :"normal-font.png", size: <16,16> }, rowoffset: -2 } Font disabledFont { sprite: Sprite { image: :"disabled-font.png", size: <16,16> }, rowoffset: -2 } export BattleResources battleResources { swapCursor: Sprite { image: :"swap-cursor.png", size: <32,32> }, attackIcons: Sprite { image: :"attack-type-icons.png", size: <32,32> }, attackChoiceIcons: Sprite { image: :"attack-choice-icons.png", size: <16,16> }, moveIcons: Sprite { image: :"move-icons.png", size: <32,32> }, titleFrame: Frame { image: :"title-frame.png", border: <16,16> }, titleFont: Font { sprite: Sprite { image: :"large-font.png", size: <16,32> }, rowoffset: -2 }, numberAnimationPrototype: ComplexAnimation { frametime: frameTime, repeat: false, frames: [ ComplexAnimationFrame { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0,-26> }, { column: 0, row: 0, disposition: < 0,-42> }, { column: 0, row: 0, disposition: < 0,-48> }, { column: 0, row: 0, disposition: < 0,-42> }, { column: 0, row: 0, disposition: < 0,-26> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0,-12> }, { column: 0, row: 0, disposition: < 0,-20> }, { column: 0, row: 0, disposition: < 0,-24> }, { column: 0, row: 0, disposition: < 0,-20> }, { column: 0, row: 0, disposition: < 0,-12> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, -6> }, { column: 0, row: 0, disposition: < 0,-10> }, { column: 0, row: 0, disposition: < 0,-12> }, { column: 0, row: 0, disposition: < 0,-10> }, { column: 0, row: 0, disposition: < 0, -6> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0,-36> }, { column: 0, row: 0, disposition: < 0,-32> }, { column: 0, row: 0, disposition: < 0,-18> } ] }, bigNumberSprite: Sprite { image: :"big-numbers.png", size: <16,32> }, greenNumberSprite: Sprite { image: :"big-green-numbers.png", size: <16,32> }, heroTagLabels: Sprite { image: :"hero-tag-sprites.png", size: <32,16> }, levelLabelCol: 0, levelLabelRow: 0, healthLabelCol: 0, healthLabelRow: 1, manaLabelCol: 0, manaLabelRow: 2, moveLabelCol: 0, moveLabelRow: 3, ikariLabelCol: 0, ikariLabelRow: 4, heroTagFont: Font { sprite: Sprite { image: :"numbers.png", size: <16,16> }, rowoffset: -3 }, activeHeroTagFrame: Frame { image: :"tag-frames.png", border: <16,16> }, heroTagFrame: Frame { image: :"tag-frames.png", border: <16,16>, offset: < 0,33> }, smallHeroTagFrame: Frame { image: :"small-tag-frame.png", border: <8,16> }, lastSmallHeroTagFrame: Frame { image: :"small-tag-frame.png", border: <8,16>, offset: <0,33> }, heroesBgColor: (24, 40, 49), healthGauge: Gauge { image: :"gauges.png", full: <0,16>, empty: <0, 0>, height: 16, start: 6, repeat: 1, end: 6 }, manaGauge: Gauge { image: :"gauges.png", full: <0,32>, empty: <0, 0>, height: 16, start: 6, repeat: 1, end: 6 }, ikariGauge: Gauge { image: :"gauges.png", full: <0,48>, empty: <0, 0>, height: 16, start: 6, repeat: 1, end: 6 }, selectFrame: Frame { image: :"select-frame.png", border: <16,16> }, normalFont: normalFont, disabledFont: disabledFont, menuCursor: Sprite { image: :"cursor-hand.png", size: <32,32> }, weaponTargetCursor: Sprite { image: :"targeting-icons.png", size: <32,32> }, magicTargetCursor: Sprite { image: :"targeting-icons.png", size: <32,32>, offset: <0,32> }, itemTargetCursor: Sprite { image: :"targeting-icons.png", size: <32,32>, offset: <0,64> }, weaponMenuIcon: swordIcon, armorMenuIcon: armorIcon, shieldMenuIcon: shieldIcon, helmetMenuIcon: helmetIcon, ringMenuIcon: ringIcon, jewelMenuIcon: jewelIcon, spellMenuHeadline: "Please choose a spell.", spellMenuProperties: MenuProperties { font: normalFont, disabledFont: disabledFont, cursor: handCursor, charsPerEntry: 9, rows: 6, rowGap: 8, iconSpace: 0, cols: 2, colGap: 32, charsPerNumber: 2, delimiter: ":" }, itemMenuHeadline: "Please choose an item.", itemMenuProperties: MenuProperties { font: normalFont, disabledFont: disabledFont, cursor: handCursor, charsPerEntry: 15, rows: 6, rowGap: 8, iconSpace: 16, cols: 1, colGap: 32, charsPerNumber: 2, delimiter: ":" }, ikariMenuHeadline: "Please choose equipment.", ikariMenuProperties: MenuProperties { font: normalFont, disabledFont: disabledFont, cursor: handCursor, charsPerEntry: 12, rows: 6, rowGap: 8, iconSpace: 16, cols: 1, colGap: 32, charsPerAdditionalText: 12, additionalTextGap: 16 }, noEquipmentText: "No equip", escapeText: "Escapes." }