textures
- do I need to say anything? :)
+ okay, now I need a better solution for the crosshair ^^
-font colours
+font rendering
- set font fg and bg colour as either uniform or vertex attribute
- and lerp between them based on the texture's alpha component
+ with background now being a thing, a padding might be nice
+ that or maybe separate bg from fg rendering
it may also be feasible to get rid of SDL_ttf and use freetype
directly to eliminate the unneccessary surface creation
usefull for development and later on world administration
-networking
+persistence
- exchange of chunks and entities
+ merge IO counters, so number of operations per frame is kept
+ low, no matter what exactly is done
-persistence
+ store some kind of byte order mark?
- unloaded chunks should be saved to disk and restored when they
- are loaded again
+networking
+
+ exchange of chunks and entities
launcher ui