textures
- do I need to say anything? :)
+ okay, now I need a better solution for the crosshair ^^
font rendering
usefull for development and later on world administration
-networking
+persistence
- exchange of chunks and entities
+ merge IO counters, so number of operations per frame is kept
+ low, no matter what exactly is done
-persistence
+ store some kind of byte order mark?
- unloaded chunks should be saved to disk and restored when they
- are loaded again
+networking
+
+ exchange of chunks and entities
launcher ui