(block) lighting
- lighting via light emitting blocks and brightness from the
- manhattan distance to a light source. light levels should be
- cached with each block and only recalculated on update
+ light levels are roughtly implemented. the shader has to be
+ adjusted so they actually have an impact on the resulting color
+
+ there seems to be a bug with propagating light across chunk borders
+
+ also: how could block light affect entity lighting?
gravity
chunk traversal
- going from one chunk to the neighboring is highly wasteful as of
- now. each chunk should have links to its neighbours. also, maybe
- the chunk loader should keep an index of interesting, if not all
- chunks by position, possibly base-relative
+ maybe the chunk loader should keep an index of interesting, if not
+ all chunks by position, possibly base-relative
transparency (blocks and entities)
maybe divide into biomes and add special features like
settlements, ruins, all kinds of interesting stuff
+
+entity/world collision
+
+ entities should be stopped from entering solid parts of the world
+
+better noise
+
+ current simplex noise implementation repeats itself pretty quickly