complex entities are made up of part which have their own local
transform that can be animated (like e.g. an arm or head)
-textures
-
- okay, now I need a better solution for the crosshair ^^
-
font rendering
with background now being a thing, a padding might be nice
block asset loading
- block type loader can determine which textures are needed in the array
- it should compose a map while loading, assigning an ID to each
- individual texture and after all types are loaded, load the appropriate
- textures into the array
-
- also, parameterization of chunk generator should be less static/dangerous
+ parameterization of chunk generator should be less static/dangerous
networking