complex entities are made up of part which have their own local
transform that can be animated (like e.g. an arm or head)
-textures
-
- okay, now I need a better solution for the crosshair ^^
-
font rendering
with background now being a thing, a padding might be nice
usefull for development and later on world administration
+audio
+
+ do the sources thing rightâ„¢
+ (or at least in a way that it doesn't error out on shutdown :P )
+
persistence
- add world shutdown state to save dirty chunks when exiting
+ merge IO counters, so number of operations per frame is kept
+ low, no matter what exactly is done
store some kind of byte order mark?
+block asset loading
+
+ parameterization of chunk generator should be less static/dangerous
+
networking
exchange of chunks and entities