, timer(64)
, despawn_range(128 * 128)
, spawn_distance(16 * 16)
-, max_entities(16)
+, max_entities(32)
, chunk_range(4)
, model_offset(0)
, model_length(models.size()) {
e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } });
e.WorldCollidable(true);
RandomModel().Instantiate(e.GetModel());
- e.SetController(new AIController(random));
+ e.SetController(new AIController(world, random));
e.Name("spawned");
e.Ref();
entities.emplace_back(&e);