namespace blank {
class Controller;
+class Entity;
class World;
class Spawner {
private:
void CheckDespawn() noexcept;
void TrySpawn();
- void Spawn(const glm::ivec3 &, const glm::vec3 &);
+ void Spawn(Entity &reference, const glm::ivec3 &, const glm::vec3 &);
private:
World &world;