#define BLANK_AI_SPAWNER_HPP_
#include "../app/IntervalTimer.hpp"
+#include "../rand/GaloisLFSR.hpp"
#include <vector>
#include <glm/glm.hpp>
namespace blank {
+class CompositeModel;
class Controller;
+class Entity;
+class Skeletons;
class World;
class Spawner {
public:
- explicit Spawner(World &);
+ Spawner(World &, Skeletons &, std::uint64_t seed);
~Spawner();
+ void LimitSkeletons(std::size_t begin, std::size_t end);
+
void Update(int dt);
private:
void CheckDespawn() noexcept;
void TrySpawn();
- void Spawn(const glm::ivec3 &, const glm::vec3 &);
+ void Spawn(Entity &reference, const glm::ivec3 &, const glm::vec3 &);
+
+ CompositeModel &RandomSkeleton() noexcept;
private:
World &world;
+ Skeletons &skeletons;
std::vector<Controller *> controllers;
+ GaloisLFSR random;
+
IntervalTimer timer;
float despawn_range;
float spawn_distance;
unsigned int max_entities;
int chunk_range;
+ std::size_t skeletons_offset;
+ std::size_t skeletons_length;
+
};
}