#define BLANK_AI_SPAWNER_HPP_
#include "../app/IntervalTimer.hpp"
+#include "../graphics/glm.hpp"
-#include <list>
-#include <glm/glm.hpp>
+#include <vector>
namespace blank {
-class RandomWalk;
+class Entity;
+class Model;
+class ModelRegistry;
class World;
class Spawner {
public:
- explicit Spawner(World &);
+ Spawner(World &, ModelRegistry &);
~Spawner();
+ void LimitModels(std::size_t begin, std::size_t end);
+
void Update(int dt);
private:
void CheckDespawn() noexcept;
void TrySpawn();
- void Spawn(const glm::tvec3<int> &, const glm::vec3 &);
+ void Spawn(Entity &reference, const glm::ivec3 &, const glm::vec3 &);
+
+ Model &RandomModel() noexcept;
private:
World &world;
- std::list<RandomWalk> controllers;
+ ModelRegistry ⊧
+ std::vector<Entity *> entities;
- IntervalTimer timer;
+ CoarseTimer timer;
float despawn_range;
float spawn_distance;
unsigned int max_entities;
int chunk_range;
+ std::size_t model_offset;
+ std::size_t model_length;
+
};
}