void ChaseState::Enter(AIController &ctrl, Entity &e) const {
e.GetSteering()
- .SetAcceleration(1.0f)
+ .SetAcceleration(5.0f)
.SetSpeed(4.0f)
.Enable(Steering::PURSUE_TARGET)
;
void FleeState::Enter(AIController &ctrl, Entity &e) const {
e.GetSteering()
- .SetAcceleration(1.0f)
+ .SetAcceleration(5.0f)
.SetSpeed(4.0f)
.Enable(Steering::EVADE_TARGET)
;