void LoadBlockTypes(
const std::string &set_name,
BlockTypeRegistry &,
- ResourceIndex &,
+ ResourceIndex &snd,
+ ResourceIndex &tex,
const ShapeRegistry &) const;
CubeMap LoadCubeMap(const std::string &name) const;
Font LoadFont(const std::string &name, int size) const;
Font large_ui_font;
Font small_ui_font;
- Assets(const AssetLoader &);
+ explicit Assets(const AssetLoader &);
};